fps: keep getting

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.40
, fp
Weight: 0.37
, setting
Weight: 0.31
, camera
Weight: 0.26
, anything
Weight: 0.23
Siblings sim
Weight: 0.28
, cricket game
Weight: 0.28
, olympic games
Weight: 0.28
, capcom
Weight: 0.28
, simpsons
Weight: 0.28

Related properties

Property Similarity
keep getting 1.00
getting worse 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.21
Plausible(fps, keep getting)
Evidence: 0.25
¬ Salient(fps, keep getting)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.41
Remarkable(fps, keep getting)
Evidence: 0.15
¬ Remarkable(fps, getting worse)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.25
Salient(fps, keep getting)
Evidence: 0.19
¬ Salient(fps, getting worse)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.21
Plausible(fps, keep getting)
Evidence: 0.23
¬ Plausible(fps, getting worse)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.27
Typical(fps, keep getting)
Evidence: 0.51
¬ Typical(fps, getting worse)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.25
Salient(fps, keep getting)
Evidence: 0.27
¬ Typical(fps, keep getting)
Evidence: 0.41
¬ Remarkable(fps, keep getting)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.21
Plausible(fps, keep getting)
Evidence: 0.27
¬ Typical(fps, keep getting)