freak: die in freak

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.63
, person
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, tv show
Weight: 0.54
, word
Weight: 0.53
, name
Weight: 0.52
Siblings loser
Weight: 0.48
, midget
Weight: 0.42
, hey
Weight: 0.33
, fart
Weight: 0.33

Related properties

Property Similarity
die in freak 1.00
be brave in freak 0.86
get max in freak 0.84
was called in beginning of book freak 0.81
be imaginative in freak 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.28
Plausible(freak, die in freak)
Evidence: 0.22
¬ Salient(freak, die in freak)

Similarity expansion

0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.20
Remarkable(freak, die in freak)
Evidence: 0.40
¬ Remarkable(freak, was called in beginning of book freak)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.51
Typical(freak, die in freak)
Evidence: 0.61
¬ Typical(freak, be imaginative in freak)
0.45
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.84
Evidence: 0.51
Typical(freak, die in freak)
Evidence: 0.75
¬ Typical(freak, get max in freak)
0.44
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.86
Evidence: 0.51
Typical(freak, die in freak)
Evidence: 0.83
¬ Typical(freak, be brave in freak)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.20
Remarkable(freak, die in freak)
Evidence: 0.52
¬ Remarkable(freak, be imaginative in freak)
0.38
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.86
Evidence: 0.20
Remarkable(freak, die in freak)
Evidence: 0.60
¬ Remarkable(freak, be brave in freak)
0.37
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.81
Evidence: 0.51
Typical(freak, die in freak)
Evidence: 0.96
¬ Typical(freak, was called in beginning of book freak)
0.32
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.86
Evidence: 0.28
Plausible(freak, die in freak)
Evidence: 0.78
¬ Plausible(freak, be brave in freak)
0.32
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.84
Evidence: 0.28
Plausible(freak, die in freak)
Evidence: 0.78
¬ Plausible(freak, get max in freak)
0.32
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.22
Salient(freak, die in freak)
Evidence: 0.68
¬ Salient(freak, be imaginative in freak)
0.29
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.84
Evidence: 0.20
Remarkable(freak, die in freak)
Evidence: 0.75
¬ Remarkable(freak, get max in freak)
0.26
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.81
Evidence: 0.28
Plausible(freak, die in freak)
Evidence: 0.87
¬ Plausible(freak, was called in beginning of book freak)
0.25
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.86
Evidence: 0.22
Salient(freak, die in freak)
Evidence: 0.84
¬ Salient(freak, be brave in freak)
0.23
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.81
Evidence: 0.22
Salient(freak, die in freak)
Evidence: 0.86
¬ Salient(freak, was called in beginning of book freak)
0.22
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.84
Evidence: 0.22
Salient(freak, die in freak)
Evidence: 0.89
¬ Salient(freak, get max in freak)
0.22
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.78
Evidence: 0.28
Plausible(freak, die in freak)
Evidence: 0.94
¬ Plausible(freak, be imaginative in freak)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.22
Salient(freak, die in freak)
Evidence: 0.51
¬ Typical(freak, die in freak)
Evidence: 0.20
¬ Remarkable(freak, die in freak)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.28
Plausible(freak, die in freak)
Evidence: 0.51
¬ Typical(freak, die in freak)