frisbee: be used to play catch

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents sport
Weight: 0.62
, thing
Weight: 0.61
, item
Weight: 0.56
, object
Weight: 0.52
, disc
Weight: 0.52
Siblings golf ball
Weight: 0.34
, trampoline
Weight: 0.33
, soccer ball
Weight: 0.33
, badminton
Weight: 0.33
, golf club
Weight: 0.33

Related properties

Property Similarity
be used to play catch 1.00
be used to catch 0.95
be used to catch and throw back 0.89
be used to play 0.87
be used to play game 0.84
be used to play game of golf 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.35
Rule weight: 0.66
Evidence weight: 0.60
Similarity weight: 0.87
Evidence: 0.36
Plausible(sport, be used to play)
Evidence: 0.62
¬ Typical(frisbee, be used to play catch)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.87
Evidence: 0.11
Plausible(frisbee, be used to play catch)
Evidence: 0.36
¬ Plausible(sport, be used to play)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.87
Evidence: 0.52
¬ Remarkable(frisbee, be used to play catch)
Evidence: 0.72
¬ Remarkable(sport, be used to play)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.52
¬ Remarkable(frisbee, be used to play catch)
Evidence: 0.80
¬ Remarkable(golf club, be used to play game of golf)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.36
Plausible(sport, be used to play)
Evidence: 0.52
Remarkable(frisbee, be used to play catch)
Evidence: 0.11
¬ Plausible(frisbee, be used to play catch)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.11
Plausible(frisbee, be used to play catch)
Evidence: 0.80
Remarkable(golf club, be used to play game of golf)
Evidence: 0.36
¬ Plausible(golf club, be used to play game of golf)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.11
Plausible(frisbee, be used to play catch)
Evidence: 0.36
¬ Salient(frisbee, be used to play catch)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.52
Remarkable(frisbee, be used to play catch)
Evidence: 0.10
¬ Remarkable(frisbee, be used to catch and throw back)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.36
Salient(frisbee, be used to play catch)
Evidence: 0.08
¬ Salient(frisbee, be used to catch and throw back)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.36
Salient(frisbee, be used to play catch)
Evidence: 0.18
¬ Salient(frisbee, be used to catch)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.52
Remarkable(frisbee, be used to play catch)
Evidence: 0.29
¬ Remarkable(frisbee, be used to catch)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.11
Plausible(frisbee, be used to play catch)
Evidence: 0.08
¬ Plausible(frisbee, be used to play game)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.11
Plausible(frisbee, be used to play catch)
Evidence: 0.14
¬ Plausible(frisbee, be used to play)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.11
Plausible(frisbee, be used to play catch)
Evidence: 0.21
¬ Plausible(frisbee, be used to catch and throw back)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.62
Typical(frisbee, be used to play catch)
Evidence: 0.47
¬ Typical(frisbee, be used to play)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.62
Typical(frisbee, be used to play catch)
Evidence: 0.55
¬ Typical(frisbee, be used to play game)
0.56
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.95
Evidence: 0.62
Typical(frisbee, be used to play catch)
Evidence: 0.81
¬ Typical(frisbee, be used to catch)
0.56
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.62
Typical(frisbee, be used to play catch)
Evidence: 0.70
¬ Typical(frisbee, be used to catch and throw back)
0.48
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.95
Evidence: 0.11
Plausible(frisbee, be used to play catch)
Evidence: 0.46
¬ Plausible(frisbee, be used to catch)
0.47
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.87
Evidence: 0.52
Remarkable(frisbee, be used to play catch)
Evidence: 0.76
¬ Remarkable(frisbee, be used to play)
0.46
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.84
Evidence: 0.52
Remarkable(frisbee, be used to play catch)
Evidence: 0.76
¬ Remarkable(frisbee, be used to play game)
0.42
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.87
Evidence: 0.36
Salient(frisbee, be used to play catch)
Evidence: 0.67
¬ Salient(frisbee, be used to play)
0.42
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.84
Evidence: 0.36
Salient(frisbee, be used to play catch)
Evidence: 0.65
¬ Salient(frisbee, be used to play game)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.36
Salient(frisbee, be used to play catch)
Evidence: 0.62
¬ Typical(frisbee, be used to play catch)
Evidence: 0.52
¬ Remarkable(frisbee, be used to play catch)

Typical implies Plausible

0.22
Rule weight: 0.48
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.11
Plausible(frisbee, be used to play catch)
Evidence: 0.62
¬ Typical(frisbee, be used to play catch)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.52
¬ Remarkable(frisbee, be used to play catch)
Evidence: 0.28
¬ Typical(sport, be used to play)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.52
¬ Remarkable(frisbee, be used to play catch)
Evidence: 0.22
¬ Typical(golf club, be used to play game of golf)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.62
Typical(frisbee, be used to play catch)
Evidence: 0.28
¬ Typical(sport, be used to play)