frisbee: was played

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents sport
Weight: 0.62
, thing
Weight: 0.61
, item
Weight: 0.56
, object
Weight: 0.52
, disc
Weight: 0.52
Siblings racquetball
Weight: 0.34
, skateboarding
Weight: 0.34
, golf ball
Weight: 0.34
, trampoline
Weight: 0.33
, soccer ball
Weight: 0.33

Related properties

Property Similarity
was played 1.00
be good game students play 0.77
is game 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.82
¬ Remarkable(frisbee, was played)
Evidence: 0.65
¬ Remarkable(skateboarding, was played)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.42
Plausible(frisbee, was played)
Evidence: 0.65
Remarkable(skateboarding, was played)
Evidence: 0.74
¬ Plausible(skateboarding, was played)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.42
Plausible(frisbee, was played)
Evidence: 0.57
¬ Salient(frisbee, was played)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.82
Remarkable(frisbee, was played)
Evidence: 0.48
¬ Remarkable(frisbee, be good game students play)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.82
Remarkable(frisbee, was played)
Evidence: 0.79
¬ Remarkable(frisbee, is game)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.57
Salient(frisbee, was played)
Evidence: 0.70
¬ Salient(frisbee, is game)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.42
Plausible(frisbee, was played)
Evidence: 0.54
¬ Plausible(frisbee, is game)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.30
Typical(frisbee, was played)
Evidence: 0.48
¬ Typical(frisbee, is game)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.57
Salient(frisbee, was played)
Evidence: 0.96
¬ Salient(frisbee, be good game students play)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.77
Evidence: 0.42
Plausible(frisbee, was played)
Evidence: 0.93
¬ Plausible(frisbee, be good game students play)
0.21
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.77
Evidence: 0.30
Typical(frisbee, was played)
Evidence: 0.98
¬ Typical(frisbee, be good game students play)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.57
Salient(frisbee, was played)
Evidence: 0.30
¬ Typical(frisbee, was played)
Evidence: 0.82
¬ Remarkable(frisbee, was played)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.42
Plausible(frisbee, was played)
Evidence: 0.30
¬ Typical(frisbee, was played)

Typicality and Rermarkability incompatibility between siblings

0.05
Rule weight: 0.14
Evidence weight: 0.38
Similarity weight: 1.00
Evidence: 0.82
¬ Remarkable(frisbee, was played)
Evidence: 0.76
¬ Typical(skateboarding, was played)