fun: be defined as active pursuit of happiness

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents magazine
Weight: 0.60
, thing
Weight: 0.59
, element
Weight: 0.57
, emotion
Weight: 0.55
, shame
Weight: 0.54
Siblings everyone
Weight: 0.63
, laugh
Weight: 0.54
, nice
Weight: 0.35
, stuff
Weight: 0.34
, think
Weight: 0.33

Related properties

Property Similarity
be defined as active pursuit of happiness 1.00
wants to happiness 0.78
bring happiness 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.39
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.61
Plausible(emotion, bring happiness)
Evidence: 0.60
¬ Typical(fun, be defined as active pursuit of happiness)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.20
Plausible(fun, be defined as active pursuit of happiness)
Evidence: 0.61
¬ Plausible(emotion, bring happiness)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.24
¬ Remarkable(fun, be defined as active pursuit of happiness)
Evidence: 0.07
¬ Remarkable(emotion, bring happiness)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.24
¬ Remarkable(fun, be defined as active pursuit of happiness)
Evidence: 0.51
¬ Remarkable(everyone, wants to happiness)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.61
Plausible(emotion, bring happiness)
Evidence: 0.24
Remarkable(fun, be defined as active pursuit of happiness)
Evidence: 0.20
¬ Plausible(fun, be defined as active pursuit of happiness)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.20
Plausible(fun, be defined as active pursuit of happiness)
Evidence: 0.51
Remarkable(everyone, wants to happiness)
Evidence: 0.07
¬ Plausible(everyone, wants to happiness)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.20
Plausible(fun, be defined as active pursuit of happiness)
Evidence: 0.36
¬ Salient(fun, be defined as active pursuit of happiness)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.36
Salient(fun, be defined as active pursuit of happiness)
Evidence: 0.60
¬ Typical(fun, be defined as active pursuit of happiness)
Evidence: 0.24
¬ Remarkable(fun, be defined as active pursuit of happiness)

Typical implies Plausible

0.25
Rule weight: 0.48
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.20
Plausible(fun, be defined as active pursuit of happiness)
Evidence: 0.60
¬ Typical(fun, be defined as active pursuit of happiness)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.24
¬ Remarkable(fun, be defined as active pursuit of happiness)
Evidence: 0.86
¬ Typical(emotion, bring happiness)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.24
¬ Remarkable(fun, be defined as active pursuit of happiness)
Evidence: 0.72
¬ Typical(everyone, wants to happiness)

Typicality inheritance from parent to child

0.24
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.60
Typical(fun, be defined as active pursuit of happiness)
Evidence: 0.86
¬ Typical(emotion, bring happiness)