furniture: be in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents sector
Weight: 0.61
, food
Weight: 0.60
, kitchen
Weight: 0.60
, living room
Weight: 0.60
, bathroom
Weight: 0.60
Siblings display cabinet
Weight: 0.63
, bar stool
Weight: 0.61
, bed
Weight: 0.59
, recliner
Weight: 0.56

Related properties

Property Similarity
be in game 1.00
be in even game 0.95

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.16
Plausible(furniture, be in game)
Evidence: 0.15
¬ Salient(furniture, be in game)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.95
Evidence: 0.15
Remarkable(furniture, be in game)
Evidence: 0.17
¬ Remarkable(furniture, be in even game)
0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.95
Evidence: 0.15
Salient(furniture, be in game)
Evidence: 0.18
¬ Salient(furniture, be in even game)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.16
Plausible(furniture, be in game)
Evidence: 0.21
¬ Plausible(furniture, be in even game)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.95
Evidence: 0.40
Typical(furniture, be in game)
Evidence: 0.45
¬ Typical(furniture, be in even game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.15
Salient(furniture, be in game)
Evidence: 0.40
¬ Typical(furniture, be in game)
Evidence: 0.15
¬ Remarkable(furniture, be in game)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.16
Plausible(furniture, be in game)
Evidence: 0.40
¬ Typical(furniture, be in game)