furniture: interact with zombies

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents sector
Weight: 0.61
, food
Weight: 0.60
, kitchen
Weight: 0.60
, living room
Weight: 0.60
, bathroom
Weight: 0.60
Siblings display cabinet
Weight: 0.63
, bar stool
Weight: 0.61
, bed
Weight: 0.59
, recliner
Weight: 0.56

Related properties

Property Similarity
interact with zombies 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
Plausible(furniture, interact with zombies)
Evidence: 0.01
¬ Salient(furniture, interact with zombies)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(furniture, interact with zombies)
Evidence: 0.14
¬ Typical(furniture, interact with zombies)
Evidence: 0.01
¬ Remarkable(furniture, interact with zombies)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.01
Plausible(furniture, interact with zombies)
Evidence: 0.14
¬ Typical(furniture, interact with zombies)