fusion: get power

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents style
Weight: 0.61
, method
Weight: 0.56
, thing
Weight: 0.56
, process
Weight: 0.54
Siblings modern dance
Weight: 0.33
, diffusion
Weight: 0.32
, punk rock
Weight: 0.32
, alternative rock
Weight: 0.32
, kinetic energy
Weight: 0.32

Related properties

Property Similarity
get power 1.00
generate energy after iron 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.26
Plausible(fusion, get power)
Evidence: 0.44
¬ Salient(fusion, get power)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.89
Remarkable(fusion, get power)
Evidence: 0.44
¬ Remarkable(fusion, generate energy after iron)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.44
Salient(fusion, get power)
Evidence: 0.45
¬ Salient(fusion, generate energy after iron)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.26
Plausible(fusion, get power)
Evidence: 0.49
¬ Plausible(fusion, generate energy after iron)
0.30
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.75
Evidence: 0.08
Typical(fusion, get power)
Evidence: 0.58
¬ Typical(fusion, generate energy after iron)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.44
Salient(fusion, get power)
Evidence: 0.08
¬ Typical(fusion, get power)
Evidence: 0.89
¬ Remarkable(fusion, get power)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.26
Plausible(fusion, get power)
Evidence: 0.08
¬ Typical(fusion, get power)