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gain more land
:
causes you have more weath
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes you have more weath
1.00
causes have more space
0.78
causes more place to tend
0.77
be used to have more power
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.91
Similarity weight:
1.00
Evidence:
0.86
Plausible(
gain more land
,
causes you have more weath
)
⋁
Evidence:
0.69
¬ Salient(
gain more land
,
causes you have more weath
)
Similarity expansion
0.62
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.78
Evidence:
0.26
Typical(
gain more land
,
causes you have more weath
)
⋁
Evidence:
0.10
¬ Typical(
gain more land
,
causes have more space
)
0.59
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.77
Evidence:
0.26
Typical(
gain more land
,
causes you have more weath
)
⋁
Evidence:
0.12
¬ Typical(
gain more land
,
causes more place to tend
)
0.58
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.78
Evidence:
0.86
Plausible(
gain more land
,
causes you have more weath
)
⋁
Evidence:
0.97
¬ Plausible(
gain more land
,
causes have more space
)
0.57
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.77
Evidence:
0.86
Plausible(
gain more land
,
causes you have more weath
)
⋁
Evidence:
0.96
¬ Plausible(
gain more land
,
causes more place to tend
)
0.56
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.75
Evidence:
0.86
Plausible(
gain more land
,
causes you have more weath
)
⋁
Evidence:
0.92
¬ Plausible(
gain more land
,
be used to have more power
)
0.55
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.75
Evidence:
0.26
Typical(
gain more land
,
causes you have more weath
)
⋁
Evidence:
0.19
¬ Typical(
gain more land
,
be used to have more power
)
0.55
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.77
Evidence:
0.76
Remarkable(
gain more land
,
causes you have more weath
)
⋁
Evidence:
0.68
¬ Remarkable(
gain more land
,
causes more place to tend
)
0.53
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.78
Evidence:
0.76
Remarkable(
gain more land
,
causes you have more weath
)
⋁
Evidence:
0.82
¬ Remarkable(
gain more land
,
causes have more space
)
0.53
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.75
Evidence:
0.76
Remarkable(
gain more land
,
causes you have more weath
)
⋁
Evidence:
0.75
¬ Remarkable(
gain more land
,
be used to have more power
)
0.49
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.78
Evidence:
0.69
Salient(
gain more land
,
causes you have more weath
)
⋁
Evidence:
0.82
¬ Salient(
gain more land
,
causes have more space
)
0.49
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.75
Evidence:
0.69
Salient(
gain more land
,
causes you have more weath
)
⋁
Evidence:
0.76
¬ Salient(
gain more land
,
be used to have more power
)
0.48
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.77
Evidence:
0.69
Salient(
gain more land
,
causes you have more weath
)
⋁
Evidence:
0.86
¬ Salient(
gain more land
,
causes more place to tend
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.94
Similarity weight:
1.00
Evidence:
0.69
Salient(
gain more land
,
causes you have more weath
)
⋁
Evidence:
0.26
¬ Typical(
gain more land
,
causes you have more weath
)
⋁
Evidence:
0.76
¬ Remarkable(
gain more land
,
causes you have more weath
)
Typical implies Plausible
0.46
Rule weight:
0.48
Evidence weight:
0.96
Similarity weight:
1.00
Evidence:
0.86
Plausible(
gain more land
,
causes you have more weath
)
⋁
Evidence:
0.26
¬ Typical(
gain more land
,
causes you have more weath
)