gain more land: causes you have more weath

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you have more weath 1.00
causes have more space 0.78
causes more place to tend 0.77
be used to have more power 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.86
Plausible(gain more land, causes you have more weath)
Evidence: 0.69
¬ Salient(gain more land, causes you have more weath)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.26
Typical(gain more land, causes you have more weath)
Evidence: 0.10
¬ Typical(gain more land, causes have more space)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.26
Typical(gain more land, causes you have more weath)
Evidence: 0.12
¬ Typical(gain more land, causes more place to tend)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.86
Plausible(gain more land, causes you have more weath)
Evidence: 0.97
¬ Plausible(gain more land, causes have more space)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.86
Plausible(gain more land, causes you have more weath)
Evidence: 0.96
¬ Plausible(gain more land, causes more place to tend)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.86
Plausible(gain more land, causes you have more weath)
Evidence: 0.92
¬ Plausible(gain more land, be used to have more power)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.26
Typical(gain more land, causes you have more weath)
Evidence: 0.19
¬ Typical(gain more land, be used to have more power)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.76
Remarkable(gain more land, causes you have more weath)
Evidence: 0.68
¬ Remarkable(gain more land, causes more place to tend)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.76
Remarkable(gain more land, causes you have more weath)
Evidence: 0.82
¬ Remarkable(gain more land, causes have more space)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.76
Remarkable(gain more land, causes you have more weath)
Evidence: 0.75
¬ Remarkable(gain more land, be used to have more power)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.69
Salient(gain more land, causes you have more weath)
Evidence: 0.82
¬ Salient(gain more land, causes have more space)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.69
Salient(gain more land, causes you have more weath)
Evidence: 0.76
¬ Salient(gain more land, be used to have more power)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.69
Salient(gain more land, causes you have more weath)
Evidence: 0.86
¬ Salient(gain more land, causes more place to tend)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.69
Salient(gain more land, causes you have more weath)
Evidence: 0.26
¬ Typical(gain more land, causes you have more weath)
Evidence: 0.76
¬ Remarkable(gain more land, causes you have more weath)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.86
Plausible(gain more land, causes you have more weath)
Evidence: 0.26
¬ Typical(gain more land, causes you have more weath)