game: be used to playinh

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, baseball game
Weight: 0.76
, soccer ball
Weight: 0.74
, tennis game
Weight: 0.73
, computer game
Weight: 0.71

Related properties

Property Similarity
be used to socialise 1.00
be used to playinh 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.38
Plausible(play game, be used to socialise)
Evidence: 0.50
¬ Typical(game, be used to playinh)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.22
Plausible(game, be used to playinh)
Evidence: 0.38
¬ Plausible(play game, be used to socialise)

Remarkability exclusitivity betweem a parent and a child

0.53
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.41
¬ Remarkable(game, be used to playinh)
Evidence: 0.18
¬ Remarkable(play game, be used to socialise)

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.41
¬ Remarkable(game, be used to playinh)
Evidence: 0.32
¬ Remarkable(tennis game, be used to socialise)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.38
Plausible(play game, be used to socialise)
Evidence: 0.41
Remarkable(game, be used to playinh)
Evidence: 0.22
¬ Plausible(game, be used to playinh)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.22
Plausible(game, be used to playinh)
Evidence: 0.32
Remarkable(tennis game, be used to socialise)
Evidence: 0.21
¬ Plausible(tennis game, be used to socialise)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.22
Plausible(game, be used to playinh)
Evidence: 0.62
¬ Salient(game, be used to playinh)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.62
Salient(game, be used to playinh)
Evidence: 0.50
¬ Typical(game, be used to playinh)
Evidence: 0.41
¬ Remarkable(game, be used to playinh)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.22
Plausible(game, be used to playinh)
Evidence: 0.50
¬ Typical(game, be used to playinh)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.41
¬ Remarkable(game, be used to playinh)
Evidence: 0.58
¬ Typical(play game, be used to socialise)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.41
¬ Remarkable(game, be used to playinh)
Evidence: 0.54
¬ Typical(tennis game, be used to socialise)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.50
Typical(game, be used to playinh)
Evidence: 0.58
¬ Typical(play game, be used to socialise)