game: get worse

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, chess game
Weight: 0.82
, cricket game
Weight: 0.78
, baseball game
Weight: 0.76
, olympic games
Weight: 0.76

Related properties

Property Similarity
get worse 1.00
slower make game worse 0.87
be from 90 's better 0.82
look much worse than films 0.82
look better 0.80
is 100x harder now 0.80
is harder now 0.80
be better than life 0.80
get bigger 0.79
be better than real life 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.36
Plausible(game, get worse)
Evidence: 0.21
¬ Salient(game, get worse)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.21
Salient(game, get worse)
Evidence: 0.69
¬ Typical(game, get worse)
Evidence: 0.19
¬ Remarkable(game, get worse)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.36
Plausible(game, get worse)
Evidence: 0.69
¬ Typical(game, get worse)