garrison: have boring now missions

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents force
Weight: 0.60
, part
Weight: 0.51
, officer
Weight: 0.50
, feature
Weight: 0.50
, time
Weight: 0.50
Siblings navy
Weight: 0.33
, police officer
Weight: 0.32
, commander
Weight: 0.32
, delta force
Weight: 0.32
, special force
Weight: 0.32

Related properties

Property Similarity
have boring now missions 1.00
have boring missions 0.99
have now missions 0.93
have missions 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.61
Plausible(garrison, have boring now missions)
Evidence: 0.56
¬ Salient(garrison, have boring now missions)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.73
Typical(garrison, have boring now missions)
Evidence: 0.29
¬ Typical(garrison, have now missions)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.73
Typical(garrison, have boring now missions)
Evidence: 0.35
¬ Typical(garrison, have missions)
0.68
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.73
Typical(garrison, have boring now missions)
Evidence: 0.74
¬ Typical(garrison, have boring missions)
0.67
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.38
Remarkable(garrison, have boring now missions)
Evidence: 0.33
¬ Remarkable(garrison, have boring missions)
0.66
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.99
Evidence: 0.56
Salient(garrison, have boring now missions)
Evidence: 0.49
¬ Salient(garrison, have boring missions)
0.65
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.99
Evidence: 0.61
Plausible(garrison, have boring now missions)
Evidence: 0.59
¬ Plausible(garrison, have boring missions)
0.53
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.93
Evidence: 0.56
Salient(garrison, have boring now missions)
Evidence: 0.74
¬ Salient(garrison, have now missions)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.91
Evidence: 0.56
Salient(garrison, have boring now missions)
Evidence: 0.73
¬ Salient(garrison, have missions)
0.52
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.93
Evidence: 0.61
Plausible(garrison, have boring now missions)
Evidence: 0.88
¬ Plausible(garrison, have now missions)
0.50
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.91
Evidence: 0.61
Plausible(garrison, have boring now missions)
Evidence: 0.89
¬ Plausible(garrison, have missions)
0.38
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.91
Evidence: 0.38
Remarkable(garrison, have boring now missions)
Evidence: 0.82
¬ Remarkable(garrison, have missions)
0.37
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.93
Evidence: 0.38
Remarkable(garrison, have boring now missions)
Evidence: 0.87
¬ Remarkable(garrison, have now missions)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.56
Salient(garrison, have boring now missions)
Evidence: 0.73
¬ Typical(garrison, have boring now missions)
Evidence: 0.38
¬ Remarkable(garrison, have boring now missions)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.61
Plausible(garrison, have boring now missions)
Evidence: 0.73
¬ Typical(garrison, have boring now missions)