gauntlet: get destroyed

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.54
, game
Weight: 0.51
, part
Weight: 0.48
, glove
Weight: 0.46
, arcade
Weight: 0.46
Siblings hurdle
Weight: 0.32
, obstacle
Weight: 0.31
, time out
Weight: 0.31
, bunch
Weight: 0.30
, street sign
Weight: 0.30

Related properties

Property Similarity
get destroyed 1.00
is destroyed 0.98
is damaged 0.86
is damage 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.06
Plausible(gauntlet, get destroyed)
Evidence: 0.07
¬ Salient(gauntlet, get destroyed)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.98
Evidence: 0.06
Plausible(gauntlet, get destroyed)
Evidence: 0.02
¬ Plausible(gauntlet, is destroyed)
0.82
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.98
Evidence: 0.07
Salient(gauntlet, get destroyed)
Evidence: 0.02
¬ Salient(gauntlet, is destroyed)
0.82
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.98
Evidence: 0.07
Remarkable(gauntlet, get destroyed)
Evidence: 0.02
¬ Remarkable(gauntlet, is destroyed)
0.73
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.98
Evidence: 0.26
Typical(gauntlet, get destroyed)
Evidence: 0.17
¬ Typical(gauntlet, is destroyed)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.26
Typical(gauntlet, get destroyed)
Evidence: 0.05
¬ Typical(gauntlet, is damage)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.07
Salient(gauntlet, get destroyed)
Evidence: 0.28
¬ Salient(gauntlet, is damaged)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.07
Remarkable(gauntlet, get destroyed)
Evidence: 0.30
¬ Remarkable(gauntlet, is damaged)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.26
Typical(gauntlet, get destroyed)
Evidence: 0.37
¬ Typical(gauntlet, is damaged)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.07
Salient(gauntlet, get destroyed)
Evidence: 0.39
¬ Salient(gauntlet, is damage)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.76
Evidence: 0.06
Plausible(gauntlet, get destroyed)
Evidence: 0.61
¬ Plausible(gauntlet, is damage)
0.25
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.86
Evidence: 0.06
Plausible(gauntlet, get destroyed)
Evidence: 0.71
¬ Plausible(gauntlet, is damaged)
0.14
Rule weight: 0.85
Evidence weight: 0.22
Similarity weight: 0.76
Evidence: 0.07
Remarkable(gauntlet, get destroyed)
Evidence: 0.83
¬ Remarkable(gauntlet, is damage)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.07
Salient(gauntlet, get destroyed)
Evidence: 0.26
¬ Typical(gauntlet, get destroyed)
Evidence: 0.07
¬ Remarkable(gauntlet, get destroyed)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.06
Plausible(gauntlet, get destroyed)
Evidence: 0.26
¬ Typical(gauntlet, get destroyed)