gauntlet: punish cards

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.54
, game
Weight: 0.51
, part
Weight: 0.48
, glove
Weight: 0.46
, arcade
Weight: 0.46
Siblings hurdle
Weight: 0.32
, obstacle
Weight: 0.31
, time out
Weight: 0.31
, bunch
Weight: 0.30
, street sign
Weight: 0.30

Related properties

Property Similarity
punish cards 1.00
punish good cards 0.98

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.02
Plausible(gauntlet, punish cards)
Evidence: 0.02
¬ Salient(gauntlet, punish cards)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.98
Evidence: 0.02
Remarkable(gauntlet, punish cards)
Evidence: 0.09
¬ Remarkable(gauntlet, punish good cards)
0.75
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.98
Evidence: 0.02
Salient(gauntlet, punish cards)
Evidence: 0.10
¬ Salient(gauntlet, punish good cards)
0.75
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.98
Evidence: 0.02
Plausible(gauntlet, punish cards)
Evidence: 0.10
¬ Plausible(gauntlet, punish good cards)
0.59
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.98
Evidence: 0.17
Typical(gauntlet, punish cards)
Evidence: 0.36
¬ Typical(gauntlet, punish good cards)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.02
Salient(gauntlet, punish cards)
Evidence: 0.17
¬ Typical(gauntlet, punish cards)
Evidence: 0.02
¬ Remarkable(gauntlet, punish cards)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.02
Plausible(gauntlet, punish cards)
Evidence: 0.17
¬ Typical(gauntlet, punish cards)