gear: be earned in i2

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents equipment
Weight: 0.63
, device
Weight: 0.61
, feature
Weight: 0.60
, step
Weight: 0.57
, unit
Weight: 0.56
Siblings strap
Weight: 0.59
, spare tire
Weight: 0.59
, boxing glove
Weight: 0.57
, fire hose
Weight: 0.56
, jumper cable
Weight: 0.56

Related properties

Property Similarity
be earned in i2 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.80
Plausible(gear, be earned in i2)
Evidence: 0.27
¬ Salient(gear, be earned in i2)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.27
Salient(gear, be earned in i2)
Evidence: 0.61
¬ Typical(gear, be earned in i2)
Evidence: 0.18
¬ Remarkable(gear, be earned in i2)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.80
Plausible(gear, be earned in i2)
Evidence: 0.61
¬ Typical(gear, be earned in i2)