gear: be factor in pvp

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents equipment
Weight: 0.63
, device
Weight: 0.61
, feature
Weight: 0.60
, step
Weight: 0.57
, unit
Weight: 0.56
Siblings strap
Weight: 0.59
, spare tire
Weight: 0.59
, boxing glove
Weight: 0.57
, fire hose
Weight: 0.56
, jumper cable
Weight: 0.56

Related properties

Property Similarity
be factor in pvp 1.00
work for pvp 0.86
be such large motivator for progression 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.77
Plausible(gear, be factor in pvp)
Evidence: 0.27
¬ Salient(gear, be factor in pvp)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.77
Plausible(gear, be factor in pvp)
Evidence: 0.68
¬ Plausible(gear, work for pvp)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.77
Plausible(gear, be factor in pvp)
Evidence: 0.98
¬ Plausible(gear, be such large motivator for progression)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.86
Evidence: 0.54
Typical(gear, be factor in pvp)
Evidence: 0.68
¬ Typical(gear, work for pvp)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.21
Remarkable(gear, be factor in pvp)
Evidence: 0.41
¬ Remarkable(gear, be such large motivator for progression)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.54
Typical(gear, be factor in pvp)
Evidence: 0.90
¬ Typical(gear, be such large motivator for progression)
0.32
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.86
Evidence: 0.21
Remarkable(gear, be factor in pvp)
Evidence: 0.71
¬ Remarkable(gear, work for pvp)
0.32
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.86
Evidence: 0.27
Salient(gear, be factor in pvp)
Evidence: 0.78
¬ Salient(gear, work for pvp)
0.25
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.27
Salient(gear, be factor in pvp)
Evidence: 0.84
¬ Salient(gear, be such large motivator for progression)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.27
Salient(gear, be factor in pvp)
Evidence: 0.54
¬ Typical(gear, be factor in pvp)
Evidence: 0.21
¬ Remarkable(gear, be factor in pvp)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.77
Plausible(gear, be factor in pvp)
Evidence: 0.54
¬ Typical(gear, be factor in pvp)