gentleman: has game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents person
Weight: 0.70
, character
Weight: 0.66
, thing
Weight: 0.66
, man
Weight: 0.61
Siblings himself
Weight: 0.68
, baron
Weight: 0.47
, hoot
Weight: 0.37

Related properties

Property Similarity
has game 1.00
is game 0.97

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.58
Plausible(gentleman, has game)
Evidence: 0.59
¬ Salient(gentleman, has game)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.97
Evidence: 0.48
Remarkable(gentleman, has game)
Evidence: 0.39
¬ Remarkable(gentleman, is game)
0.63
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.97
Evidence: 0.59
Salient(gentleman, has game)
Evidence: 0.58
¬ Salient(gentleman, is game)
0.62
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.97
Evidence: 0.66
Typical(gentleman, has game)
Evidence: 0.74
¬ Typical(gentleman, is game)
0.61
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.97
Evidence: 0.58
Plausible(gentleman, has game)
Evidence: 0.61
¬ Plausible(gentleman, is game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.59
Salient(gentleman, has game)
Evidence: 0.66
¬ Typical(gentleman, has game)
Evidence: 0.48
¬ Remarkable(gentleman, has game)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.58
Plausible(gentleman, has game)
Evidence: 0.66
¬ Typical(gentleman, has game)