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get away with crime
:
requires avoid be catch by police
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires avoid be catch by police
1.00
be used to trick police
0.83
requires evade law
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.25
Rule weight:
0.28
Evidence weight:
0.90
Similarity weight:
1.00
Evidence:
0.83
Plausible(
get away with crime
,
requires avoid be catch by police
)
⋁
Evidence:
0.61
¬ Salient(
get away with crime
,
requires avoid be catch by police
)
Similarity expansion
0.63
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.83
Evidence:
0.60
Remarkable(
get away with crime
,
requires avoid be catch by police
)
⋁
Evidence:
0.28
¬ Remarkable(
get away with crime
,
be used to trick police
)
0.62
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.83
Evidence:
0.83
Plausible(
get away with crime
,
requires avoid be catch by police
)
⋁
Evidence:
0.79
¬ Plausible(
get away with crime
,
be used to trick police
)
0.61
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.77
Evidence:
0.60
Remarkable(
get away with crime
,
requires avoid be catch by police
)
⋁
Evidence:
0.21
¬ Remarkable(
get away with crime
,
requires evade law
)
0.56
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.77
Evidence:
0.83
Plausible(
get away with crime
,
requires avoid be catch by police
)
⋁
Evidence:
0.88
¬ Plausible(
get away with crime
,
requires evade law
)
0.56
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.83
Evidence:
0.61
Salient(
get away with crime
,
requires avoid be catch by police
)
⋁
Evidence:
0.56
¬ Salient(
get away with crime
,
be used to trick police
)
0.51
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.77
Evidence:
0.61
Salient(
get away with crime
,
requires avoid be catch by police
)
⋁
Evidence:
0.59
¬ Salient(
get away with crime
,
requires evade law
)
0.51
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.77
Evidence:
0.36
Typical(
get away with crime
,
requires avoid be catch by police
)
⋁
Evidence:
0.37
¬ Typical(
get away with crime
,
requires evade law
)
0.48
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.83
Evidence:
0.36
Typical(
get away with crime
,
requires avoid be catch by police
)
⋁
Evidence:
0.50
¬ Typical(
get away with crime
,
be used to trick police
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.92
Similarity weight:
1.00
Evidence:
0.61
Salient(
get away with crime
,
requires avoid be catch by police
)
⋁
Evidence:
0.36
¬ Typical(
get away with crime
,
requires avoid be catch by police
)
⋁
Evidence:
0.60
¬ Remarkable(
get away with crime
,
requires avoid be catch by police
)
Typical implies Plausible
0.45
Rule weight:
0.48
Evidence weight:
0.94
Similarity weight:
1.00
Evidence:
0.83
Plausible(
get away with crime
,
requires avoid be catch by police
)
⋁
Evidence:
0.36
¬ Typical(
get away with crime
,
requires avoid be catch by police
)