get away with crime: requires luck

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires luck 1.00
be used to karma to catch up to you 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.86
Plausible(get away with crime, requires luck)
Evidence: 0.74
¬ Salient(get away with crime, requires luck)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.74
Salient(get away with crime, requires luck)
Evidence: 0.35
¬ Typical(get away with crime, requires luck)
Evidence: 0.32
¬ Remarkable(get away with crime, requires luck)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.86
Plausible(get away with crime, requires luck)
Evidence: 0.35
¬ Typical(get away with crime, requires luck)