Dice
About
Dialogues
Browse full collection
get away with crime
:
requires luck
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires luck
1.00
be used to karma to catch up to you
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.25
Rule weight:
0.28
Evidence weight:
0.90
Similarity weight:
1.00
Evidence:
0.86
Plausible(
get away with crime
,
requires luck
)
⋁
Evidence:
0.74
¬ Salient(
get away with crime
,
requires luck
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.97
Similarity weight:
1.00
Evidence:
0.74
Salient(
get away with crime
,
requires luck
)
⋁
Evidence:
0.35
¬ Typical(
get away with crime
,
requires luck
)
⋁
Evidence:
0.32
¬ Remarkable(
get away with crime
,
requires luck
)
Typical implies Plausible
0.46
Rule weight:
0.48
Evidence weight:
0.95
Similarity weight:
1.00
Evidence:
0.86
Plausible(
get away with crime
,
requires luck
)
⋁
Evidence:
0.35
¬ Typical(
get away with crime
,
requires luck
)