get drunk: be used to entertainment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to entertainment 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.69
Plausible(get drunk, be used to entertainment)
Evidence: 0.46
¬ Salient(get drunk, be used to entertainment)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.46
Salient(get drunk, be used to entertainment)
Evidence: 0.72
¬ Typical(get drunk, be used to entertainment)
Evidence: 0.22
¬ Remarkable(get drunk, be used to entertainment)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.69
Plausible(get drunk, be used to entertainment)
Evidence: 0.72
¬ Typical(get drunk, be used to entertainment)