get drunk: be used to loosen inhibition

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to loosen inhibition 1.00
causes lose inhibition and coordination 0.85
be used to temporarily lose your inhibition 0.85
be motivated by low your inhibition 0.85
be used to loss of inhibition 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.70
Plausible(get drunk, be used to loosen inhibition)
Evidence: 0.43
¬ Salient(get drunk, be used to loosen inhibition)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.70
Plausible(get drunk, be used to loosen inhibition)
Evidence: 0.33
¬ Plausible(get drunk, be motivated by low your inhibition)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.70
Plausible(get drunk, be used to loosen inhibition)
Evidence: 0.36
¬ Plausible(get drunk, causes lose inhibition and coordination)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.70
Plausible(get drunk, be used to loosen inhibition)
Evidence: 0.56
¬ Plausible(get drunk, be used to temporarily lose your inhibition)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.43
Salient(get drunk, be used to loosen inhibition)
Evidence: 0.30
¬ Salient(get drunk, causes lose inhibition and coordination)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.13
Remarkable(get drunk, be used to loosen inhibition)
Evidence: 0.20
¬ Remarkable(get drunk, be motivated by low your inhibition)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.43
Salient(get drunk, be used to loosen inhibition)
Evidence: 0.33
¬ Salient(get drunk, be motivated by low your inhibition)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.13
Remarkable(get drunk, be used to loosen inhibition)
Evidence: 0.25
¬ Remarkable(get drunk, causes lose inhibition and coordination)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.13
Remarkable(get drunk, be used to loosen inhibition)
Evidence: 0.26
¬ Remarkable(get drunk, be used to temporarily lose your inhibition)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.65
Typical(get drunk, be used to loosen inhibition)
Evidence: 0.71
¬ Typical(get drunk, be used to temporarily lose your inhibition)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.43
Salient(get drunk, be used to loosen inhibition)
Evidence: 0.54
¬ Salient(get drunk, be used to temporarily lose your inhibition)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.65
Typical(get drunk, be used to loosen inhibition)
Evidence: 0.95
¬ Typical(get drunk, causes lose inhibition and coordination)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.65
Typical(get drunk, be used to loosen inhibition)
Evidence: 0.96
¬ Typical(get drunk, be motivated by low your inhibition)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.43
Salient(get drunk, be used to loosen inhibition)
Evidence: 0.65
¬ Typical(get drunk, be used to loosen inhibition)
Evidence: 0.13
¬ Remarkable(get drunk, be used to loosen inhibition)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.70
Plausible(get drunk, be used to loosen inhibition)
Evidence: 0.65
¬ Typical(get drunk, be used to loosen inhibition)