get drunk: be used to loser

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to loser 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.40
Plausible(get drunk, be used to loser)
Evidence: 0.32
¬ Salient(get drunk, be used to loser)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.32
Salient(get drunk, be used to loser)
Evidence: 0.97
¬ Typical(get drunk, be used to loser)
Evidence: 0.20
¬ Remarkable(get drunk, be used to loser)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.40
Plausible(get drunk, be used to loser)
Evidence: 0.97
¬ Typical(get drunk, be used to loser)