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get drunk
:
be used to numb pain
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to numb pain
1.00
causes person to become nauseous
0.78
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.94
Similarity weight:
1.00
Evidence:
0.76
Plausible(
get drunk
,
be used to numb pain
)
⋁
Evidence:
0.26
¬ Salient(
get drunk
,
be used to numb pain
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.94
Similarity weight:
1.00
Evidence:
0.26
Salient(
get drunk
,
be used to numb pain
)
⋁
Evidence:
0.72
¬ Typical(
get drunk
,
be used to numb pain
)
⋁
Evidence:
0.11
¬ Remarkable(
get drunk
,
be used to numb pain
)
Typical implies Plausible
0.40
Rule weight:
0.48
Evidence weight:
0.83
Similarity weight:
1.00
Evidence:
0.76
Plausible(
get drunk
,
be used to numb pain
)
⋁
Evidence:
0.72
¬ Typical(
get drunk
,
be used to numb pain
)