Dice
About
Dialogues
Browse full collection
get drunk
:
causes be sick
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes be sick
1.00
causes person to become nauseous
0.79
causes illness
0.79
be used to be ill afterwards
0.78
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.25
Rule weight:
0.28
Evidence weight:
0.90
Similarity weight:
1.00
Evidence:
0.52
Plausible(
get drunk
,
causes be sick
)
⋁
Evidence:
0.22
¬ Salient(
get drunk
,
causes be sick
)
Similarity expansion
0.65
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.79
Evidence:
0.93
Typical(
get drunk
,
causes be sick
)
⋁
Evidence:
0.53
¬ Typical(
get drunk
,
causes illness
)
0.55
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.79
Evidence:
0.18
Remarkable(
get drunk
,
causes be sick
)
⋁
Evidence:
0.22
¬ Remarkable(
get drunk
,
causes illness
)
0.41
Rule weight:
0.85
Evidence weight:
0.62
Similarity weight:
0.79
Evidence:
0.52
Plausible(
get drunk
,
causes be sick
)
⋁
Evidence:
0.81
¬ Plausible(
get drunk
,
causes illness
)
0.41
Rule weight:
0.85
Evidence weight:
0.61
Similarity weight:
0.79
Evidence:
0.22
Salient(
get drunk
,
causes be sick
)
⋁
Evidence:
0.50
¬ Salient(
get drunk
,
causes illness
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.87
Similarity weight:
1.00
Evidence:
0.22
Salient(
get drunk
,
causes be sick
)
⋁
Evidence:
0.93
¬ Typical(
get drunk
,
causes be sick
)
⋁
Evidence:
0.18
¬ Remarkable(
get drunk
,
causes be sick
)
Typical implies Plausible
0.27
Rule weight:
0.48
Evidence weight:
0.56
Similarity weight:
1.00
Evidence:
0.52
Plausible(
get drunk
,
causes be sick
)
⋁
Evidence:
0.93
¬ Typical(
get drunk
,
causes be sick
)