get drunk: requires have money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires have money 1.00
be used to waste money 0.80
be motivated by you do not know your limit 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.87
Plausible(get drunk, requires have money)
Evidence: 0.71
¬ Salient(get drunk, requires have money)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.38
Typical(get drunk, requires have money)
Evidence: 0.10
¬ Typical(get drunk, be motivated by you do not know your limit)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.87
Plausible(get drunk, requires have money)
Evidence: 0.95
¬ Plausible(get drunk, be motivated by you do not know your limit)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.71
Salient(get drunk, requires have money)
Evidence: 0.61
¬ Salient(get drunk, be motivated by you do not know your limit)
0.24
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.75
Evidence: 0.33
Remarkable(get drunk, requires have money)
Evidence: 0.94
¬ Remarkable(get drunk, be motivated by you do not know your limit)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.71
Salient(get drunk, requires have money)
Evidence: 0.38
¬ Typical(get drunk, requires have money)
Evidence: 0.33
¬ Remarkable(get drunk, requires have money)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.87
Plausible(get drunk, requires have money)
Evidence: 0.38
¬ Typical(get drunk, requires have money)