Dice
About
Dialogues
Browse full collection
get pay
:
requires earn
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires earn
1.00
be used to earn money
0.92
be motivated by earn money
0.90
requires get ajob
0.79
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.91
Similarity weight:
1.00
Evidence:
0.88
Plausible(
get pay
,
requires earn
)
⋁
Evidence:
0.75
¬ Salient(
get pay
,
requires earn
)
Similarity expansion
0.75
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.92
Evidence:
0.33
Typical(
get pay
,
requires earn
)
⋁
Evidence:
0.08
¬ Typical(
get pay
,
be used to earn money
)
0.73
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.90
Evidence:
0.33
Typical(
get pay
,
requires earn
)
⋁
Evidence:
0.08
¬ Typical(
get pay
,
be motivated by earn money
)
0.69
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.92
Evidence:
0.88
Plausible(
get pay
,
requires earn
)
⋁
Evidence:
0.98
¬ Plausible(
get pay
,
be used to earn money
)
0.68
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.90
Evidence:
0.88
Plausible(
get pay
,
requires earn
)
⋁
Evidence:
0.98
¬ Plausible(
get pay
,
be motivated by earn money
)
0.65
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.79
Evidence:
0.33
Typical(
get pay
,
requires earn
)
⋁
Evidence:
0.06
¬ Typical(
get pay
,
requires get ajob
)
0.61
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.92
Evidence:
0.75
Salient(
get pay
,
requires earn
)
⋁
Evidence:
0.89
¬ Salient(
get pay
,
be used to earn money
)
0.61
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.90
Evidence:
0.75
Salient(
get pay
,
requires earn
)
⋁
Evidence:
0.85
¬ Salient(
get pay
,
be motivated by earn money
)
0.59
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.79
Evidence:
0.88
Plausible(
get pay
,
requires earn
)
⋁
Evidence:
0.99
¬ Plausible(
get pay
,
requires get ajob
)
0.53
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.79
Evidence:
0.75
Salient(
get pay
,
requires earn
)
⋁
Evidence:
0.88
¬ Salient(
get pay
,
requires get ajob
)
0.42
Rule weight:
0.85
Evidence weight:
0.53
Similarity weight:
0.92
Evidence:
0.41
Remarkable(
get pay
,
requires earn
)
⋁
Evidence:
0.80
¬ Remarkable(
get pay
,
be used to earn money
)
0.37
Rule weight:
0.85
Evidence weight:
0.48
Similarity weight:
0.90
Evidence:
0.41
Remarkable(
get pay
,
requires earn
)
⋁
Evidence:
0.87
¬ Remarkable(
get pay
,
be motivated by earn money
)
0.33
Rule weight:
0.85
Evidence weight:
0.49
Similarity weight:
0.79
Evidence:
0.41
Remarkable(
get pay
,
requires earn
)
⋁
Evidence:
0.86
¬ Remarkable(
get pay
,
requires get ajob
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.97
Similarity weight:
1.00
Evidence:
0.75
Salient(
get pay
,
requires earn
)
⋁
Evidence:
0.33
¬ Typical(
get pay
,
requires earn
)
⋁
Evidence:
0.41
¬ Remarkable(
get pay
,
requires earn
)
Typical implies Plausible
0.46
Rule weight:
0.48
Evidence weight:
0.96
Similarity weight:
1.00
Evidence:
0.88
Plausible(
get pay
,
requires earn
)
⋁
Evidence:
0.33
¬ Typical(
get pay
,
requires earn
)