get some money from someone: be motivated by buy product

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by buy product 1.00
be motivated by buy house 0.83
requires sell produce 0.77
be used to buy stuff 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.93
Plausible(get some money from someone, be motivated by buy product)
Evidence: 0.80
¬ Salient(get some money from someone, be motivated by buy product)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.93
Plausible(get some money from someone, be motivated by buy product)
Evidence: 0.82
¬ Plausible(get some money from someone, be motivated by buy house)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.80
Salient(get some money from someone, be motivated by buy product)
Evidence: 0.60
¬ Salient(get some money from someone, be motivated by buy house)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.26
Typical(get some money from someone, be motivated by buy product)
Evidence: 0.06
¬ Typical(get some money from someone, be used to buy stuff)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.93
Plausible(get some money from someone, be motivated by buy product)
Evidence: 0.97
¬ Plausible(get some money from someone, requires sell produce)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.93
Plausible(get some money from someone, be motivated by buy product)
Evidence: 0.99
¬ Plausible(get some money from someone, be used to buy stuff)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.26
Typical(get some money from someone, be motivated by buy product)
Evidence: 0.15
¬ Typical(get some money from someone, requires sell produce)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.80
Salient(get some money from someone, be motivated by buy product)
Evidence: 0.89
¬ Salient(get some money from someone, requires sell produce)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.80
Salient(get some money from someone, be motivated by buy product)
Evidence: 0.93
¬ Salient(get some money from someone, be used to buy stuff)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.48
Remarkable(get some money from someone, be motivated by buy product)
Evidence: 0.40
¬ Remarkable(get some money from someone, requires sell produce)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.26
Typical(get some money from someone, be motivated by buy product)
Evidence: 0.43
¬ Typical(get some money from someone, be motivated by buy house)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.48
Remarkable(get some money from someone, be motivated by buy product)
Evidence: 0.64
¬ Remarkable(get some money from someone, be motivated by buy house)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.48
Remarkable(get some money from someone, be motivated by buy product)
Evidence: 0.79
¬ Remarkable(get some money from someone, be used to buy stuff)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.80
Salient(get some money from someone, be motivated by buy product)
Evidence: 0.26
¬ Typical(get some money from someone, be motivated by buy product)
Evidence: 0.48
¬ Remarkable(get some money from someone, be motivated by buy product)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.93
Plausible(get some money from someone, be motivated by buy product)
Evidence: 0.26
¬ Typical(get some money from someone, be motivated by buy product)