get warm: requires get close to heater

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get close to heater 1.00
requires have heater 0.97
requires turn on heater 0.96
be motivated by heater be on 0.96
requires turn up furnace 0.81
requires turn up thermostat 0.77
be motivated by you lower thermostat 0.77
be motivated by you sit close to fire 0.76
requires turn up heat 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.44
Plausible(get warm, requires get close to heater)
Evidence: 0.29
¬ Salient(get warm, requires get close to heater)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.55
Remarkable(get warm, requires get close to heater)
Evidence: 0.16
¬ Remarkable(get warm, requires turn on heater)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.29
Salient(get warm, requires get close to heater)
Evidence: 0.10
¬ Salient(get warm, requires turn on heater)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.97
Evidence: 0.77
Typical(get warm, requires get close to heater)
Evidence: 0.71
¬ Typical(get warm, requires have heater)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.77
Typical(get warm, requires get close to heater)
Evidence: 0.75
¬ Typical(get warm, requires turn on heater)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.97
Evidence: 0.55
Remarkable(get warm, requires get close to heater)
Evidence: 0.43
¬ Remarkable(get warm, requires have heater)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.77
Typical(get warm, requires get close to heater)
Evidence: 0.87
¬ Typical(get warm, be motivated by heater be on)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.55
Remarkable(get warm, requires get close to heater)
Evidence: 0.45
¬ Remarkable(get warm, be motivated by heater be on)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.96
Evidence: 0.44
Plausible(get warm, requires get close to heater)
Evidence: 0.38
¬ Plausible(get warm, be motivated by heater be on)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.29
Salient(get warm, requires get close to heater)
Evidence: 0.31
¬ Salient(get warm, be motivated by heater be on)
0.63
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.97
Evidence: 0.29
Salient(get warm, requires get close to heater)
Evidence: 0.34
¬ Salient(get warm, requires have heater)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.29
Salient(get warm, requires get close to heater)
Evidence: 0.08
¬ Salient(get warm, requires turn up thermostat)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.29
Salient(get warm, requires get close to heater)
Evidence: 0.07
¬ Salient(get warm, be motivated by you lower thermostat)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.55
Remarkable(get warm, requires get close to heater)
Evidence: 0.15
¬ Remarkable(get warm, requires turn up thermostat)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.77
Typical(get warm, requires get close to heater)
Evidence: 0.24
¬ Typical(get warm, requires turn up heat)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.55
Remarkable(get warm, requires get close to heater)
Evidence: 0.16
¬ Remarkable(get warm, be motivated by you lower thermostat)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.55
Remarkable(get warm, requires get close to heater)
Evidence: 0.26
¬ Remarkable(get warm, requires turn up furnace)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.29
Salient(get warm, requires get close to heater)
Evidence: 0.20
¬ Salient(get warm, requires turn up furnace)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.77
Typical(get warm, requires get close to heater)
Evidence: 0.44
¬ Typical(get warm, be motivated by you sit close to fire)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.77
Typical(get warm, requires get close to heater)
Evidence: 0.68
¬ Typical(get warm, requires turn up furnace)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.29
Salient(get warm, requires get close to heater)
Evidence: 0.17
¬ Salient(get warm, be motivated by you sit close to fire)
0.57
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.97
Evidence: 0.44
Plausible(get warm, requires get close to heater)
Evidence: 0.56
¬ Plausible(get warm, requires have heater)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.77
Typical(get warm, requires get close to heater)
Evidence: 0.88
¬ Typical(get warm, requires turn up thermostat)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.44
Plausible(get warm, requires get close to heater)
Evidence: 0.37
¬ Plausible(get warm, be motivated by you lower thermostat)
0.52
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.96
Evidence: 0.44
Plausible(get warm, requires get close to heater)
Evidence: 0.67
¬ Plausible(get warm, requires turn on heater)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.55
Remarkable(get warm, requires get close to heater)
Evidence: 0.47
¬ Remarkable(get warm, be motivated by you sit close to fire)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.77
Typical(get warm, requires get close to heater)
Evidence: 0.95
¬ Typical(get warm, be motivated by you lower thermostat)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.29
Salient(get warm, requires get close to heater)
Evidence: 0.30
¬ Salient(get warm, requires turn up heat)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.44
Plausible(get warm, requires get close to heater)
Evidence: 0.50
¬ Plausible(get warm, requires turn up thermostat)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.81
Evidence: 0.44
Plausible(get warm, requires get close to heater)
Evidence: 0.66
¬ Plausible(get warm, requires turn up furnace)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.55
Remarkable(get warm, requires get close to heater)
Evidence: 0.74
¬ Remarkable(get warm, requires turn up heat)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.44
Plausible(get warm, requires get close to heater)
Evidence: 0.81
¬ Plausible(get warm, be motivated by you sit close to fire)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.75
Evidence: 0.44
Plausible(get warm, requires get close to heater)
Evidence: 0.89
¬ Plausible(get warm, requires turn up heat)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.29
Salient(get warm, requires get close to heater)
Evidence: 0.77
¬ Typical(get warm, requires get close to heater)
Evidence: 0.55
¬ Remarkable(get warm, requires get close to heater)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.44
Plausible(get warm, requires get close to heater)
Evidence: 0.77
¬ Typical(get warm, requires get close to heater)