getting: treat casualty important

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.47
, revenge
Weight: 0.39
, time
Weight: 0.38
, challenge
Weight: 0.37
, problem
Weight: 0.37
Siblings get
Weight: 0.31
, giving
Weight: 0.31
, living thing
Weight: 0.31
, talking
Weight: 0.31

Related properties

Property Similarity
treat casualty important 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(getting, treat casualty important)
Evidence: 0.97
¬ Salient(getting, treat casualty important)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Salient(getting, treat casualty important)
Evidence: 0.94
¬ Typical(getting, treat casualty important)
Evidence: 0.59
¬ Remarkable(getting, treat casualty important)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(getting, treat casualty important)
Evidence: 0.94
¬ Typical(getting, treat casualty important)