getting: was hit by arrow in eye

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.47
, revenge
Weight: 0.39
, time
Weight: 0.38
, challenge
Weight: 0.37
, problem
Weight: 0.37
Siblings get
Weight: 0.31
, giving
Weight: 0.31
, living thing
Weight: 0.31
, talking
Weight: 0.31

Related properties

Property Similarity
was hit by arrow in eye 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(getting, was hit by arrow in eye)
Evidence: 0.87
¬ Salient(getting, was hit by arrow in eye)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.87
Salient(getting, was hit by arrow in eye)
Evidence: 0.94
¬ Typical(getting, was hit by arrow in eye)
Evidence: 0.39
¬ Remarkable(getting, was hit by arrow in eye)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(getting, was hit by arrow in eye)
Evidence: 0.94
¬ Typical(getting, was hit by arrow in eye)