girl: play hard get

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents young woman
Weight: 0.84
, girl scout
Weight: 0.74
, boy
Weight: 0.71
, child
Weight: 0.66
Siblings sister
Weight: 0.68
, elizabeth
Weight: 0.67
, daughter
Weight: 0.66
, mary
Weight: 0.65

Related properties

Property Similarity
play hard get 1.00
just want have 0.80
really feel giving 0.79
need feel pretty 0.79
be get mean like right away 0.79
know they 've 0.78
really feel about giving 0.78
have feel pretty 0.78
do things 0.78
got mean 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(girl, play hard get)
Evidence: 1.00
¬ Salient(girl, play hard get)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Salient(girl, play hard get)
Evidence: 1.00
¬ Typical(girl, play hard get)
Evidence: 1.00
¬ Remarkable(girl, play hard get)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(girl, play hard get)
Evidence: 1.00
¬ Typical(girl, play hard get)