gladiator: fight to death

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents film
Weight: 0.63
, movie
Weight: 0.59
, event
Weight: 0.55
, sword
Weight: 0.54
, title
Weight: 0.52
Siblings warrior
Weight: 0.34
, knight
Weight: 0.34
, samurai
Weight: 0.33
, vampire
Weight: 0.33
, horror movie
Weight: 0.32

Related properties

Property Similarity
fight to death 1.00
be used to fight good fight 0.86
fight battle 0.83
has fight scene 0.79
be at battle groung 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.30
Rule weight: 0.66
Evidence weight: 0.58
Similarity weight: 0.79
Evidence: 0.24
Plausible(movie, has fight scene)
Evidence: 0.56
¬ Typical(gladiator, fight to death)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.04
Plausible(gladiator, fight to death)
Evidence: 0.24
¬ Plausible(movie, has fight scene)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.46
¬ Remarkable(gladiator, fight to death)
Evidence: 0.35
¬ Remarkable(movie, has fight scene)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.46
¬ Remarkable(gladiator, fight to death)
Evidence: 0.13
¬ Remarkable(knight, be at battle groung)
0.09
Rule weight: 0.13
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.46
¬ Remarkable(gladiator, fight to death)
Evidence: 0.48
¬ Remarkable(knight, be used to fight good fight)
0.08
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.83
Evidence: 0.46
¬ Remarkable(gladiator, fight to death)
Evidence: 0.68
¬ Remarkable(warrior, fight battle)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.24
Plausible(movie, has fight scene)
Evidence: 0.46
Remarkable(gladiator, fight to death)
Evidence: 0.04
¬ Plausible(gladiator, fight to death)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.04
Plausible(gladiator, fight to death)
Evidence: 0.48
Remarkable(knight, be used to fight good fight)
Evidence: 0.07
¬ Plausible(knight, be used to fight good fight)
0.40
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.04
Plausible(gladiator, fight to death)
Evidence: 0.13
Remarkable(knight, be at battle groung)
Evidence: 0.14
¬ Plausible(knight, be at battle groung)
0.38
Rule weight: 0.60
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.04
Plausible(gladiator, fight to death)
Evidence: 0.68
Remarkable(warrior, fight battle)
Evidence: 0.74
¬ Plausible(warrior, fight battle)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.04
Plausible(gladiator, fight to death)
Evidence: 0.44
¬ Salient(gladiator, fight to death)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.44
Salient(gladiator, fight to death)
Evidence: 0.56
¬ Typical(gladiator, fight to death)
Evidence: 0.46
¬ Remarkable(gladiator, fight to death)

Typical implies Plausible

0.22
Rule weight: 0.48
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.04
Plausible(gladiator, fight to death)
Evidence: 0.56
¬ Typical(gladiator, fight to death)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.46
¬ Remarkable(gladiator, fight to death)
Evidence: 0.49
¬ Typical(movie, has fight scene)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.46
¬ Remarkable(gladiator, fight to death)
Evidence: 0.30
¬ Typical(warrior, fight battle)
0.08
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.86
Evidence: 0.46
¬ Remarkable(gladiator, fight to death)
Evidence: 0.66
¬ Typical(knight, be used to fight good fight)
0.07
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.46
¬ Remarkable(gladiator, fight to death)
Evidence: 0.74
¬ Typical(knight, be at battle groung)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.56
Typical(gladiator, fight to death)
Evidence: 0.49
¬ Typical(movie, has fight scene)