glass: be used to look good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents barrier
Weight: 0.64
, wall
Weight: 0.64
, raw material
Weight: 0.62
, liquid
Weight: 0.61
Siblings glass bottle
Weight: 0.81
, wine bottle
Weight: 0.74
, skylight
Weight: 0.60
, petri dish
Weight: 0.58
, test tube
Weight: 0.58

Related properties

Property Similarity
be used to look good 1.00
be used to see good 0.92
help one see good 0.87
be used to help person see good 0.86
be used to help them see 0.81
be used to your bad eye 0.79
be used to look out to sea 0.78
be need for good vision 0.78
be used to help person see 0.78
be used to see out of 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.71
¬ Remarkable(glass, be used to look good)
Evidence: 0.70
¬ Remarkable(skylight, be used to see out of)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.42
Plausible(glass, be used to look good)
Evidence: 0.70
Remarkable(skylight, be used to see out of)
Evidence: 0.09
¬ Plausible(skylight, be used to see out of)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.42
Plausible(glass, be used to look good)
Evidence: 0.68
¬ Salient(glass, be used to look good)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.68
Salient(glass, be used to look good)
Evidence: 0.45
¬ Salient(glass, be used to see good)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.71
Remarkable(glass, be used to look good)
Evidence: 0.63
¬ Remarkable(glass, be used to see good)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.42
Plausible(glass, be used to look good)
Evidence: 0.35
¬ Plausible(glass, be used to see good)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.71
Remarkable(glass, be used to look good)
Evidence: 0.34
¬ Remarkable(glass, be used to your bad eye)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.42
Plausible(glass, be used to look good)
Evidence: 0.26
¬ Plausible(glass, be used to help them see)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.68
Salient(glass, be used to look good)
Evidence: 0.30
¬ Typical(glass, be used to look good)
Evidence: 0.71
¬ Remarkable(glass, be used to look good)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.42
Plausible(glass, be used to look good)
Evidence: 0.30
¬ Typical(glass, be used to look good)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.71
¬ Remarkable(glass, be used to look good)
Evidence: 0.56
¬ Typical(skylight, be used to see out of)