glove: be good for beat off

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents equipment
Weight: 0.65
, weapon
Weight: 0.58
, device
Weight: 0.57
, accessory
Weight: 0.56
, product
Weight: 0.55
Siblings conveyor belt
Weight: 0.33
, helmet
Weight: 0.33
, razor blade
Weight: 0.33
, baseball bat
Weight: 0.33
, pocket knife
Weight: 0.33

Related properties

Property Similarity
be good for beat off 1.00
be leave behind and lose 0.76
break if it get too cold 0.76
be good to jerk guy off with 0.76
be used to hurt or kill live thing 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.36
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.54
Plausible(weapon, be used to hurt or kill live thing)
Evidence: 0.60
¬ Typical(glove, be good for beat off)
0.23
Rule weight: 0.66
Evidence weight: 0.45
Similarity weight: 0.76
Evidence: 0.09
Plausible(device, break if it get too cold)
Evidence: 0.60
¬ Typical(glove, be good for beat off)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.10
Plausible(glove, be good for beat off)
Evidence: 0.09
¬ Plausible(device, break if it get too cold)
0.04
Rule weight: 0.09
Evidence weight: 0.52
Similarity weight: 0.75
Evidence: 0.10
Plausible(glove, be good for beat off)
Evidence: 0.54
¬ Plausible(weapon, be used to hurt or kill live thing)

Remarkability exclusitivity betweem a parent and a child

0.41
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.58
¬ Remarkable(glove, be good for beat off)
Evidence: 0.10
¬ Remarkable(device, break if it get too cold)
0.22
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.75
Evidence: 0.58
¬ Remarkable(glove, be good for beat off)
Evidence: 0.87
¬ Remarkable(weapon, be used to hurt or kill live thing)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.54
Plausible(weapon, be used to hurt or kill live thing)
Evidence: 0.58
Remarkable(glove, be good for beat off)
Evidence: 0.10
¬ Plausible(glove, be good for beat off)
0.30
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.09
Plausible(device, break if it get too cold)
Evidence: 0.58
Remarkable(glove, be good for beat off)
Evidence: 0.10
¬ Plausible(glove, be good for beat off)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.10
Plausible(glove, be good for beat off)
Evidence: 0.58
¬ Salient(glove, be good for beat off)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.10
Plausible(glove, be good for beat off)
Evidence: 0.08
¬ Plausible(glove, be leave behind and lose)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.10
Plausible(glove, be good for beat off)
Evidence: 0.10
¬ Plausible(glove, be good to jerk guy off with)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.58
Remarkable(glove, be good for beat off)
Evidence: 0.26
¬ Remarkable(glove, be leave behind and lose)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.58
Salient(glove, be good for beat off)
Evidence: 0.28
¬ Salient(glove, be leave behind and lose)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.58
Remarkable(glove, be good for beat off)
Evidence: 0.55
¬ Remarkable(glove, be good to jerk guy off with)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.60
Typical(glove, be good for beat off)
Evidence: 0.61
¬ Typical(glove, be good to jerk guy off with)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.58
Salient(glove, be good for beat off)
Evidence: 0.59
¬ Salient(glove, be good to jerk guy off with)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.60
Typical(glove, be good for beat off)
Evidence: 0.80
¬ Typical(glove, be leave behind and lose)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.58
Salient(glove, be good for beat off)
Evidence: 0.60
¬ Typical(glove, be good for beat off)
Evidence: 0.58
¬ Remarkable(glove, be good for beat off)

Typical implies Plausible

0.22
Rule weight: 0.48
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.10
Plausible(glove, be good for beat off)
Evidence: 0.60
¬ Typical(glove, be good for beat off)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.58
¬ Remarkable(glove, be good for beat off)
Evidence: 0.16
¬ Typical(weapon, be used to hurt or kill live thing)
0.19
Rule weight: 0.51
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.58
¬ Remarkable(glove, be good for beat off)
Evidence: 0.88
¬ Typical(device, break if it get too cold)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.60
Typical(glove, be good for beat off)
Evidence: 0.16
¬ Typical(weapon, be used to hurt or kill live thing)
0.24
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.60
Typical(glove, be good for beat off)
Evidence: 0.88
¬ Typical(device, break if it get too cold)