go for walk: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
be used to enjoy even 0.82
be used to enjoy outdoors 0.78
be used to think 0.78
be motivated by weather be nice 0.77
be used to person who have too many duis 0.76
be motivated by you need exercise 0.76
requires see what weather be like 0.75
be used to relax your mind 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.74
Plausible(go for walk, be used to have fun)
Evidence: 0.50
¬ Salient(go for walk, be used to have fun)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.73
Remarkable(go for walk, be used to have fun)
Evidence: 0.41
¬ Remarkable(go for walk, be used to fun)
0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.96
Evidence: 0.74
Plausible(go for walk, be used to have fun)
Evidence: 0.59
¬ Plausible(go for walk, be used to fun)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.50
Salient(go for walk, be used to have fun)
Evidence: 0.46
¬ Salient(go for walk, be used to fun)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.49
Typical(go for walk, be used to have fun)
Evidence: 0.25
¬ Typical(go for walk, be used to enjoy even)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.49
Typical(go for walk, be used to have fun)
Evidence: 0.13
¬ Typical(go for walk, be motivated by you need exercise)
...

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.50
Salient(go for walk, be used to have fun)
Evidence: 0.49
¬ Typical(go for walk, be used to have fun)
Evidence: 0.73
¬ Remarkable(go for walk, be used to have fun)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.74
Plausible(go for walk, be used to have fun)
Evidence: 0.49
¬ Typical(go for walk, be used to have fun)