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go outside for even
:
causes spend money
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes spend money
1.00
be used to spend time with friend
0.86
be used to spend time with love one
0.85
requires money
0.84
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.22
Rule weight:
0.28
Evidence weight:
0.77
Similarity weight:
1.00
Evidence:
0.48
Plausible(
go outside for even
,
causes spend money
)
⋁
Evidence:
0.44
¬ Salient(
go outside for even
,
causes spend money
)
Similarity expansion
0.65
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.85
Evidence:
0.82
Typical(
go outside for even
,
causes spend money
)
⋁
Evidence:
0.56
¬ Typical(
go outside for even
,
be used to spend time with love one
)
0.62
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.86
Evidence:
0.82
Typical(
go outside for even
,
causes spend money
)
⋁
Evidence:
0.86
¬ Typical(
go outside for even
,
be used to spend time with friend
)
0.61
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.84
Evidence:
0.82
Typical(
go outside for even
,
causes spend money
)
⋁
Evidence:
0.83
¬ Typical(
go outside for even
,
requires money
)
0.58
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.86
Evidence:
0.44
Salient(
go outside for even
,
causes spend money
)
⋁
Evidence:
0.37
¬ Salient(
go outside for even
,
be used to spend time with friend
)
0.57
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.86
Evidence:
0.48
Plausible(
go outside for even
,
causes spend money
)
⋁
Evidence:
0.42
¬ Plausible(
go outside for even
,
be used to spend time with friend
)
0.57
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.84
Evidence:
0.44
Remarkable(
go outside for even
,
causes spend money
)
⋁
Evidence:
0.37
¬ Remarkable(
go outside for even
,
requires money
)
0.55
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.85
Evidence:
0.44
Salient(
go outside for even
,
causes spend money
)
⋁
Evidence:
0.42
¬ Salient(
go outside for even
,
be used to spend time with love one
)
0.54
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.84
Evidence:
0.44
Salient(
go outside for even
,
causes spend money
)
⋁
Evidence:
0.45
¬ Salient(
go outside for even
,
requires money
)
0.53
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.84
Evidence:
0.48
Plausible(
go outside for even
,
causes spend money
)
⋁
Evidence:
0.50
¬ Plausible(
go outside for even
,
requires money
)
0.51
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.86
Evidence:
0.44
Remarkable(
go outside for even
,
causes spend money
)
⋁
Evidence:
0.54
¬ Remarkable(
go outside for even
,
be used to spend time with friend
)
0.48
Rule weight:
0.85
Evidence weight:
0.67
Similarity weight:
0.85
Evidence:
0.48
Plausible(
go outside for even
,
causes spend money
)
⋁
Evidence:
0.64
¬ Plausible(
go outside for even
,
be used to spend time with love one
)
0.42
Rule weight:
0.85
Evidence weight:
0.58
Similarity weight:
0.85
Evidence:
0.44
Remarkable(
go outside for even
,
causes spend money
)
⋁
Evidence:
0.76
¬ Remarkable(
go outside for even
,
be used to spend time with love one
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.80
Similarity weight:
1.00
Evidence:
0.44
Salient(
go outside for even
,
causes spend money
)
⋁
Evidence:
0.82
¬ Typical(
go outside for even
,
causes spend money
)
⋁
Evidence:
0.44
¬ Remarkable(
go outside for even
,
causes spend money
)
Typical implies Plausible
0.27
Rule weight:
0.48
Evidence weight:
0.57
Similarity weight:
1.00
Evidence:
0.48
Plausible(
go outside for even
,
causes spend money
)
⋁
Evidence:
0.82
¬ Typical(
go outside for even
,
causes spend money
)