go outside for even: causes spend money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes spend money 1.00
be used to spend time with friend 0.86
be used to spend time with love one 0.85
requires money 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.48
Plausible(go outside for even, causes spend money)
Evidence: 0.44
¬ Salient(go outside for even, causes spend money)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.82
Typical(go outside for even, causes spend money)
Evidence: 0.56
¬ Typical(go outside for even, be used to spend time with love one)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.82
Typical(go outside for even, causes spend money)
Evidence: 0.86
¬ Typical(go outside for even, be used to spend time with friend)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.82
Typical(go outside for even, causes spend money)
Evidence: 0.83
¬ Typical(go outside for even, requires money)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.44
Salient(go outside for even, causes spend money)
Evidence: 0.37
¬ Salient(go outside for even, be used to spend time with friend)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.48
Plausible(go outside for even, causes spend money)
Evidence: 0.42
¬ Plausible(go outside for even, be used to spend time with friend)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.44
Remarkable(go outside for even, causes spend money)
Evidence: 0.37
¬ Remarkable(go outside for even, requires money)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.44
Salient(go outside for even, causes spend money)
Evidence: 0.42
¬ Salient(go outside for even, be used to spend time with love one)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.44
Salient(go outside for even, causes spend money)
Evidence: 0.45
¬ Salient(go outside for even, requires money)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.48
Plausible(go outside for even, causes spend money)
Evidence: 0.50
¬ Plausible(go outside for even, requires money)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.86
Evidence: 0.44
Remarkable(go outside for even, causes spend money)
Evidence: 0.54
¬ Remarkable(go outside for even, be used to spend time with friend)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.48
Plausible(go outside for even, causes spend money)
Evidence: 0.64
¬ Plausible(go outside for even, be used to spend time with love one)
0.42
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.85
Evidence: 0.44
Remarkable(go outside for even, causes spend money)
Evidence: 0.76
¬ Remarkable(go outside for even, be used to spend time with love one)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.44
Salient(go outside for even, causes spend money)
Evidence: 0.82
¬ Typical(go outside for even, causes spend money)
Evidence: 0.44
¬ Remarkable(go outside for even, causes spend money)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.48
Plausible(go outside for even, causes spend money)
Evidence: 0.82
¬ Typical(go outside for even, causes spend money)