go to baseball game: causes someone break into your car

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes someone break into your car 1.00
requires find friend to go with you 0.81
requires leave your house 0.80
causes see your team lose 0.78
causes you have hot dog 0.78
requires put your shoe on 0.78
be motivated by hang out with friend 0.77
be motivated by you just that bore 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.76
Plausible(go to baseball game, causes someone break into your car)
Evidence: 0.01
¬ Salient(go to baseball game, causes someone break into your car)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.02
Remarkable(go to baseball game, causes someone break into your car)
Evidence: 0.01
¬ Remarkable(go to baseball game, requires leave your house)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.01
Salient(go to baseball game, causes someone break into your car)
Evidence: 0.02
¬ Salient(go to baseball game, requires leave your house)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.88
Typical(go to baseball game, causes someone break into your car)
Evidence: 0.32
¬ Typical(go to baseball game, requires find friend to go with you)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.88
Typical(go to baseball game, causes someone break into your car)
Evidence: 0.32
¬ Typical(go to baseball game, causes see your team lose)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.88
Typical(go to baseball game, causes someone break into your car)
Evidence: 0.40
¬ Typical(go to baseball game, requires put your shoe on)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.88
Typical(go to baseball game, causes someone break into your car)
Evidence: 0.42
¬ Typical(go to baseball game, be motivated by you just that bore)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.88
Typical(go to baseball game, causes someone break into your car)
Evidence: 0.54
¬ Typical(go to baseball game, be motivated by hang out with friend)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.88
Typical(go to baseball game, causes someone break into your car)
Evidence: 0.90
¬ Typical(go to baseball game, requires leave your house)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.88
Typical(go to baseball game, causes someone break into your car)
Evidence: 0.80
¬ Typical(go to baseball game, causes you have hot dog)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.76
Plausible(go to baseball game, causes someone break into your car)
Evidence: 0.55
¬ Plausible(go to baseball game, causes you have hot dog)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.76
Plausible(go to baseball game, causes someone break into your car)
Evidence: 0.74
¬ Plausible(go to baseball game, requires leave your house)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.76
Plausible(go to baseball game, causes someone break into your car)
Evidence: 0.66
¬ Plausible(go to baseball game, be motivated by hang out with friend)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.76
Plausible(go to baseball game, causes someone break into your car)
Evidence: 0.84
¬ Plausible(go to baseball game, requires find friend to go with you)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.76
Plausible(go to baseball game, causes someone break into your car)
Evidence: 0.78
¬ Plausible(go to baseball game, causes see your team lose)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.76
Plausible(go to baseball game, causes someone break into your car)
Evidence: 0.73
¬ Plausible(go to baseball game, be motivated by you just that bore)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.02
Remarkable(go to baseball game, causes someone break into your car)
Evidence: 0.20
¬ Remarkable(go to baseball game, requires put your shoe on)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.76
Plausible(go to baseball game, causes someone break into your car)
Evidence: 0.87
¬ Plausible(go to baseball game, requires put your shoe on)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.01
Salient(go to baseball game, causes someone break into your car)
Evidence: 0.26
¬ Salient(go to baseball game, causes you have hot dog)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.02
Remarkable(go to baseball game, causes someone break into your car)
Evidence: 0.35
¬ Remarkable(go to baseball game, causes you have hot dog)
0.42
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.81
Evidence: 0.01
Salient(go to baseball game, causes someone break into your car)
Evidence: 0.40
¬ Salient(go to baseball game, requires find friend to go with you)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.01
Salient(go to baseball game, causes someone break into your car)
Evidence: 0.37
¬ Salient(go to baseball game, be motivated by hang out with friend)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.01
Salient(go to baseball game, causes someone break into your car)
Evidence: 0.44
¬ Salient(go to baseball game, causes see your team lose)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.01
Salient(go to baseball game, causes someone break into your car)
Evidence: 0.47
¬ Salient(go to baseball game, requires put your shoe on)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.01
Salient(go to baseball game, causes someone break into your car)
Evidence: 0.48
¬ Salient(go to baseball game, be motivated by you just that bore)
0.17
Rule weight: 0.85
Evidence weight: 0.25
Similarity weight: 0.81
Evidence: 0.02
Remarkable(go to baseball game, causes someone break into your car)
Evidence: 0.76
¬ Remarkable(go to baseball game, requires find friend to go with you)
0.16
Rule weight: 0.85
Evidence weight: 0.25
Similarity weight: 0.77
Evidence: 0.02
Remarkable(go to baseball game, causes someone break into your car)
Evidence: 0.76
¬ Remarkable(go to baseball game, be motivated by hang out with friend)
0.11
Rule weight: 0.85
Evidence weight: 0.17
Similarity weight: 0.77
Evidence: 0.02
Remarkable(go to baseball game, causes someone break into your car)
Evidence: 0.84
¬ Remarkable(go to baseball game, be motivated by you just that bore)
0.08
Rule weight: 0.85
Evidence weight: 0.12
Similarity weight: 0.78
Evidence: 0.02
Remarkable(go to baseball game, causes someone break into your car)
Evidence: 0.89
¬ Remarkable(go to baseball game, causes see your team lose)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
Salient(go to baseball game, causes someone break into your car)
Evidence: 0.88
¬ Typical(go to baseball game, causes someone break into your car)
Evidence: 0.02
¬ Remarkable(go to baseball game, causes someone break into your car)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.76
Plausible(go to baseball game, causes someone break into your car)
Evidence: 0.88
¬ Typical(go to baseball game, causes someone break into your car)