go to film: be used to get out of house

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get out of house 1.00
be used to make out 0.87
requires find out what time it start 0.82
requires find out start time 0.82
requires get some money 0.78
causes you pay to get in 0.78
requires get money 0.76
be used to something to do on date 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.78
Plausible(go to film, be used to get out of house)
Evidence: 0.02
¬ Salient(go to film, be used to get out of house)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.81
Typical(go to film, be used to get out of house)
Evidence: 0.41
¬ Typical(go to film, be used to make out)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.81
Typical(go to film, be used to get out of house)
Evidence: 0.25
¬ Typical(go to film, requires get some money)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.81
Typical(go to film, be used to get out of house)
Evidence: 0.26
¬ Typical(go to film, causes you pay to get in)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.81
Typical(go to film, be used to get out of house)
Evidence: 0.27
¬ Typical(go to film, requires get money)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.78
Plausible(go to film, be used to get out of house)
Evidence: 0.87
¬ Plausible(go to film, be used to make out)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.81
Typical(go to film, be used to get out of house)
Evidence: 0.36
¬ Typical(go to film, be used to something to do on date)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.87
Evidence: 0.03
Remarkable(go to film, be used to get out of house)
Evidence: 0.27
¬ Remarkable(go to film, be used to make out)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.78
Plausible(go to film, be used to get out of house)
Evidence: 0.86
¬ Plausible(go to film, causes you pay to get in)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.78
Plausible(go to film, be used to get out of house)
Evidence: 0.87
¬ Plausible(go to film, requires get some money)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.78
Plausible(go to film, be used to get out of house)
Evidence: 0.81
¬ Plausible(go to film, be used to something to do on date)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.87
Evidence: 0.02
Salient(go to film, be used to get out of house)
Evidence: 0.29
¬ Salient(go to film, be used to make out)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.78
Plausible(go to film, be used to get out of house)
Evidence: 0.88
¬ Plausible(go to film, requires get money)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.75
Evidence: 0.02
Salient(go to film, be used to get out of house)
Evidence: 0.52
¬ Salient(go to film, be used to something to do on date)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.02
Salient(go to film, be used to get out of house)
Evidence: 0.55
¬ Salient(go to film, causes you pay to get in)
0.28
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.78
Evidence: 0.02
Salient(go to film, be used to get out of house)
Evidence: 0.60
¬ Salient(go to film, requires get some money)
0.24
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.76
Evidence: 0.02
Salient(go to film, be used to get out of house)
Evidence: 0.65
¬ Salient(go to film, requires get money)
0.15
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.76
Evidence: 0.03
Remarkable(go to film, be used to get out of house)
Evidence: 0.80
¬ Remarkable(go to film, requires get money)
0.13
Rule weight: 0.85
Evidence weight: 0.20
Similarity weight: 0.75
Evidence: 0.03
Remarkable(go to film, be used to get out of house)
Evidence: 0.82
¬ Remarkable(go to film, be used to something to do on date)
0.10
Rule weight: 0.85
Evidence weight: 0.15
Similarity weight: 0.78
Evidence: 0.03
Remarkable(go to film, be used to get out of house)
Evidence: 0.87
¬ Remarkable(go to film, causes you pay to get in)
0.10
Rule weight: 0.85
Evidence weight: 0.15
Similarity weight: 0.78
Evidence: 0.03
Remarkable(go to film, be used to get out of house)
Evidence: 0.88
¬ Remarkable(go to film, requires get some money)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.02
Salient(go to film, be used to get out of house)
Evidence: 0.81
¬ Typical(go to film, be used to get out of house)
Evidence: 0.03
¬ Remarkable(go to film, be used to get out of house)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.78
Plausible(go to film, be used to get out of house)
Evidence: 0.81
¬ Typical(go to film, be used to get out of house)