go to film: requires bring your wallet

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires bring your wallet 1.00
causes you pay to get in 0.76
requires get money 0.75
requires get some money 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.74
Plausible(go to film, requires bring your wallet)
Evidence: 0.06
¬ Salient(go to film, requires bring your wallet)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.89
Typical(go to film, requires bring your wallet)
Evidence: 0.26
¬ Typical(go to film, causes you pay to get in)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.89
Typical(go to film, requires bring your wallet)
Evidence: 0.27
¬ Typical(go to film, requires get money)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.89
Typical(go to film, requires bring your wallet)
Evidence: 0.25
¬ Typical(go to film, requires get some money)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.74
Plausible(go to film, requires bring your wallet)
Evidence: 0.86
¬ Plausible(go to film, causes you pay to get in)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.74
Plausible(go to film, requires bring your wallet)
Evidence: 0.88
¬ Plausible(go to film, requires get money)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.74
Plausible(go to film, requires bring your wallet)
Evidence: 0.87
¬ Plausible(go to film, requires get some money)
0.31
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.06
Salient(go to film, requires bring your wallet)
Evidence: 0.55
¬ Salient(go to film, causes you pay to get in)
0.28
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.75
Evidence: 0.06
Salient(go to film, requires bring your wallet)
Evidence: 0.60
¬ Salient(go to film, requires get some money)
0.25
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.75
Evidence: 0.06
Salient(go to film, requires bring your wallet)
Evidence: 0.65
¬ Salient(go to film, requires get money)
0.15
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.75
Evidence: 0.03
Remarkable(go to film, requires bring your wallet)
Evidence: 0.80
¬ Remarkable(go to film, requires get money)
0.10
Rule weight: 0.85
Evidence weight: 0.15
Similarity weight: 0.76
Evidence: 0.03
Remarkable(go to film, requires bring your wallet)
Evidence: 0.87
¬ Remarkable(go to film, causes you pay to get in)
0.10
Rule weight: 0.85
Evidence weight: 0.15
Similarity weight: 0.75
Evidence: 0.03
Remarkable(go to film, requires bring your wallet)
Evidence: 0.88
¬ Remarkable(go to film, requires get some money)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.06
Salient(go to film, requires bring your wallet)
Evidence: 0.89
¬ Typical(go to film, requires bring your wallet)
Evidence: 0.03
¬ Remarkable(go to film, requires bring your wallet)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.74
Plausible(go to film, requires bring your wallet)
Evidence: 0.89
¬ Typical(go to film, requires bring your wallet)