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go to film
:
requires not be sick
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires not be sick
1.00
be used to have good time
0.75
requires get some money
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.92
Similarity weight:
1.00
Evidence:
0.65
Plausible(
go to film
,
requires not be sick
)
⋁
Evidence:
0.22
¬ Salient(
go to film
,
requires not be sick
)
Similarity expansion
0.61
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.75
Evidence:
0.82
Typical(
go to film
,
requires not be sick
)
⋁
Evidence:
0.25
¬ Typical(
go to film
,
requires get some money
)
0.45
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.75
Evidence:
0.65
Plausible(
go to film
,
requires not be sick
)
⋁
Evidence:
0.87
¬ Plausible(
go to film
,
requires get some money
)
0.34
Rule weight:
0.85
Evidence weight:
0.53
Similarity weight:
0.75
Evidence:
0.22
Salient(
go to film
,
requires not be sick
)
⋁
Evidence:
0.60
¬ Salient(
go to film
,
requires get some money
)
0.19
Rule weight:
0.85
Evidence weight:
0.29
Similarity weight:
0.75
Evidence:
0.19
Remarkable(
go to film
,
requires not be sick
)
⋁
Evidence:
0.88
¬ Remarkable(
go to film
,
requires get some money
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.88
Similarity weight:
1.00
Evidence:
0.22
Salient(
go to film
,
requires not be sick
)
⋁
Evidence:
0.82
¬ Typical(
go to film
,
requires not be sick
)
⋁
Evidence:
0.19
¬ Remarkable(
go to film
,
requires not be sick
)
Typical implies Plausible
0.34
Rule weight:
0.48
Evidence weight:
0.71
Similarity weight:
1.00
Evidence:
0.65
Plausible(
go to film
,
requires not be sick
)
⋁
Evidence:
0.82
¬ Typical(
go to film
,
requires not be sick
)