go to film: requires time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires time 1.00
requires find out start time 0.83
be used to have good time 0.82
requires find out what time it start 0.80
requires get money 0.78
requires go 0.77
requires money 0.77
be used to activity during spare time 0.77
requires get some money 0.77
requires take some money 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.92
Plausible(go to film, requires time)
Evidence: 0.72
¬ Salient(go to film, requires time)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.92
Plausible(go to film, requires time)
Evidence: 0.63
¬ Plausible(go to film, be used to activity during spare time)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.92
Plausible(go to film, requires time)
Evidence: 0.88
¬ Plausible(go to film, requires get money)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.23
Typical(go to film, requires time)
Evidence: 0.09
¬ Typical(go to film, requires go)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.92
Plausible(go to film, requires time)
Evidence: 0.87
¬ Plausible(go to film, requires money)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.92
Plausible(go to film, requires time)
Evidence: 0.87
¬ Plausible(go to film, requires get some money)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.92
Plausible(go to film, requires time)
Evidence: 0.98
¬ Plausible(go to film, requires go)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.92
Plausible(go to film, requires time)
Evidence: 0.90
¬ Plausible(go to film, requires take some money)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.63
Remarkable(go to film, requires time)
Evidence: 0.24
¬ Remarkable(go to film, be used to activity during spare time)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.72
Salient(go to film, requires time)
Evidence: 0.41
¬ Salient(go to film, be used to activity during spare time)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.72
Salient(go to film, requires time)
Evidence: 0.65
¬ Salient(go to film, requires get money)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.72
Salient(go to film, requires time)
Evidence: 0.60
¬ Salient(go to film, requires get some money)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.23
Typical(go to film, requires time)
Evidence: 0.25
¬ Typical(go to film, requires get some money)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.72
Salient(go to film, requires time)
Evidence: 0.68
¬ Salient(go to film, requires money)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.72
Salient(go to film, requires time)
Evidence: 0.67
¬ Salient(go to film, requires take some money)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.23
Typical(go to film, requires time)
Evidence: 0.24
¬ Typical(go to film, requires take some money)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.23
Typical(go to film, requires time)
Evidence: 0.27
¬ Typical(go to film, requires get money)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.63
Remarkable(go to film, requires time)
Evidence: 0.54
¬ Remarkable(go to film, requires money)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.72
Salient(go to film, requires time)
Evidence: 0.86
¬ Salient(go to film, requires go)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.63
Remarkable(go to film, requires time)
Evidence: 0.70
¬ Remarkable(go to film, requires go)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.23
Typical(go to film, requires time)
Evidence: 0.34
¬ Typical(go to film, requires money)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.63
Remarkable(go to film, requires time)
Evidence: 0.80
¬ Remarkable(go to film, requires get money)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.63
Remarkable(go to film, requires time)
Evidence: 0.76
¬ Remarkable(go to film, requires take some money)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.63
Remarkable(go to film, requires time)
Evidence: 0.88
¬ Remarkable(go to film, requires get some money)
0.26
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.77
Evidence: 0.23
Typical(go to film, requires time)
Evidence: 0.79
¬ Typical(go to film, be used to activity during spare time)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.72
Salient(go to film, requires time)
Evidence: 0.23
¬ Typical(go to film, requires time)
Evidence: 0.63
¬ Remarkable(go to film, requires time)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.92
Plausible(go to film, requires time)
Evidence: 0.23
¬ Typical(go to film, requires time)