go to movie: be motivated by you like good story

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by you like good story 1.00
be used to see story 0.88
requires see what movie be play 0.81
requires know what time movie start 0.80
causes you can talk about it late 0.80
be motivated by see how it end 0.80
causes see good film 0.79
be used to enjoy good movie 0.79
causes you see new film 0.79
causes see bad film 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.82
Plausible(go to movie, be motivated by you like good story)
Evidence: 0.54
¬ Salient(go to movie, be motivated by you like good story)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.90
Remarkable(go to movie, be motivated by you like good story)
Evidence: 0.72
¬ Remarkable(go to movie, be used to see story)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.29
Typical(go to movie, be motivated by you like good story)
Evidence: 0.04
¬ Typical(go to movie, requires see what movie be play)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.29
Typical(go to movie, be motivated by you like good story)
Evidence: 0.06
¬ Typical(go to movie, requires know what time movie start)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.29
Typical(go to movie, be motivated by you like good story)
Evidence: 0.22
¬ Typical(go to movie, be used to see story)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.90
Remarkable(go to movie, be motivated by you like good story)
Evidence: 0.94
¬ Remarkable(go to movie, requires see what movie be play)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.90
Remarkable(go to movie, be motivated by you like good story)
Evidence: 0.85
¬ Remarkable(go to movie, be motivated by see how it end)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.90
Remarkable(go to movie, be motivated by you like good story)
Evidence: 0.89
¬ Remarkable(go to movie, causes you can talk about it late)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.82
Plausible(go to movie, be motivated by you like good story)
Evidence: 0.92
¬ Plausible(go to movie, be used to see story)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.90
Remarkable(go to movie, be motivated by you like good story)
Evidence: 0.94
¬ Remarkable(go to movie, requires know what time movie start)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.90
Remarkable(go to movie, be motivated by you like good story)
Evidence: 0.93
¬ Remarkable(go to movie, causes see good film)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.90
Remarkable(go to movie, be motivated by you like good story)
Evidence: 0.93
¬ Remarkable(go to movie, be used to enjoy good movie)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.90
Remarkable(go to movie, be motivated by you like good story)
Evidence: 0.91
¬ Remarkable(go to movie, causes see bad film)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.90
Remarkable(go to movie, be motivated by you like good story)
Evidence: 0.92
¬ Remarkable(go to movie, causes you see new film)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.82
Plausible(go to movie, be motivated by you like good story)
Evidence: 0.76
¬ Plausible(go to movie, be motivated by see how it end)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.82
Plausible(go to movie, be motivated by you like good story)
Evidence: 0.80
¬ Plausible(go to movie, causes you can talk about it late)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.29
Typical(go to movie, be motivated by you like good story)
Evidence: 0.21
¬ Typical(go to movie, be used to enjoy good movie)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.82
Plausible(go to movie, be motivated by you like good story)
Evidence: 0.83
¬ Plausible(go to movie, causes see good film)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.82
Plausible(go to movie, be motivated by you like good story)
Evidence: 0.80
¬ Plausible(go to movie, causes see bad film)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.82
Plausible(go to movie, be motivated by you like good story)
Evidence: 0.86
¬ Plausible(go to movie, be used to enjoy good movie)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.82
Plausible(go to movie, be motivated by you like good story)
Evidence: 0.83
¬ Plausible(go to movie, causes you see new film)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.29
Typical(go to movie, be motivated by you like good story)
Evidence: 0.23
¬ Typical(go to movie, causes see good film)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.82
Plausible(go to movie, be motivated by you like good story)
Evidence: 0.99
¬ Plausible(go to movie, requires see what movie be play)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.82
Plausible(go to movie, be motivated by you like good story)
Evidence: 0.97
¬ Plausible(go to movie, requires know what time movie start)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.29
Typical(go to movie, be motivated by you like good story)
Evidence: 0.24
¬ Typical(go to movie, causes you see new film)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.54
Salient(go to movie, be motivated by you like good story)
Evidence: 0.46
¬ Salient(go to movie, be motivated by see how it end)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.29
Typical(go to movie, be motivated by you like good story)
Evidence: 0.31
¬ Typical(go to movie, causes you can talk about it late)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.29
Typical(go to movie, be motivated by you like good story)
Evidence: 0.29
¬ Typical(go to movie, causes see bad film)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.54
Salient(go to movie, be motivated by you like good story)
Evidence: 0.49
¬ Salient(go to movie, causes you can talk about it late)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.54
Salient(go to movie, be motivated by you like good story)
Evidence: 0.51
¬ Salient(go to movie, causes see bad film)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.54
Salient(go to movie, be motivated by you like good story)
Evidence: 0.54
¬ Salient(go to movie, causes see good film)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.54
Salient(go to movie, be motivated by you like good story)
Evidence: 0.53
¬ Salient(go to movie, causes you see new film)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.54
Salient(go to movie, be motivated by you like good story)
Evidence: 0.56
¬ Salient(go to movie, be used to enjoy good movie)
0.50
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.88
Evidence: 0.54
Salient(go to movie, be motivated by you like good story)
Evidence: 0.73
¬ Salient(go to movie, be used to see story)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.29
Typical(go to movie, be motivated by you like good story)
Evidence: 0.40
¬ Typical(go to movie, be motivated by see how it end)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.54
Salient(go to movie, be motivated by you like good story)
Evidence: 0.73
¬ Salient(go to movie, requires know what time movie start)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.81
Evidence: 0.54
Salient(go to movie, be motivated by you like good story)
Evidence: 0.86
¬ Salient(go to movie, requires see what movie be play)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.54
Salient(go to movie, be motivated by you like good story)
Evidence: 0.29
¬ Typical(go to movie, be motivated by you like good story)
Evidence: 0.90
¬ Remarkable(go to movie, be motivated by you like good story)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.82
Plausible(go to movie, be motivated by you like good story)
Evidence: 0.29
¬ Typical(go to movie, be motivated by you like good story)