go to party: be used to get hammer

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get hammer 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.41
Plausible(go to party, be used to get hammer)
Evidence: 0.20
¬ Salient(go to party, be used to get hammer)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.20
Salient(go to party, be used to get hammer)
Evidence: 0.97
¬ Typical(go to party, be used to get hammer)
Evidence: 0.14
¬ Remarkable(go to party, be used to get hammer)

Typical implies Plausible

0.21
Rule weight: 0.48
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.41
Plausible(go to party, be used to get hammer)
Evidence: 0.97
¬ Typical(go to party, be used to get hammer)