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go to party
:
be used to socialize
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to socialize
1.00
be used to socialization
0.78
be used to relax
0.77
causes eat drink and talk
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.93
Similarity weight:
1.00
Evidence:
0.91
Plausible(
go to party
,
be used to socialize
)
⋁
Evidence:
0.78
¬ Salient(
go to party
,
be used to socialize
)
Similarity expansion
0.61
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.78
Evidence:
0.91
Plausible(
go to party
,
be used to socialize
)
⋁
Evidence:
0.91
¬ Plausible(
go to party
,
be used to socialization
)
0.61
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.76
Evidence:
0.91
Plausible(
go to party
,
be used to socialize
)
⋁
Evidence:
0.66
¬ Plausible(
go to party
,
causes eat drink and talk
)
0.60
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.77
Evidence:
0.91
Plausible(
go to party
,
be used to socialize
)
⋁
Evidence:
0.85
¬ Plausible(
go to party
,
be used to relax
)
0.59
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.76
Evidence:
0.78
Salient(
go to party
,
be used to socialize
)
⋁
Evidence:
0.43
¬ Salient(
go to party
,
causes eat drink and talk
)
0.56
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.77
Evidence:
0.78
Salient(
go to party
,
be used to socialize
)
⋁
Evidence:
0.68
¬ Salient(
go to party
,
be used to relax
)
0.55
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.78
Evidence:
0.78
Salient(
go to party
,
be used to socialize
)
⋁
Evidence:
0.78
¬ Salient(
go to party
,
be used to socialization
)
0.54
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.78
Evidence:
0.43
Remarkable(
go to party
,
be used to socialize
)
⋁
Evidence:
0.34
¬ Remarkable(
go to party
,
be used to socialization
)
0.54
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.78
Evidence:
0.27
Typical(
go to party
,
be used to socialize
)
⋁
Evidence:
0.27
¬ Typical(
go to party
,
be used to socialization
)
0.52
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.77
Evidence:
0.43
Remarkable(
go to party
,
be used to socialize
)
⋁
Evidence:
0.37
¬ Remarkable(
go to party
,
be used to relax
)
0.47
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.77
Evidence:
0.27
Typical(
go to party
,
be used to socialize
)
⋁
Evidence:
0.38
¬ Typical(
go to party
,
be used to relax
)
0.38
Rule weight:
0.85
Evidence weight:
0.59
Similarity weight:
0.76
Evidence:
0.43
Remarkable(
go to party
,
be used to socialize
)
⋁
Evidence:
0.73
¬ Remarkable(
go to party
,
causes eat drink and talk
)
0.38
Rule weight:
0.85
Evidence weight:
0.59
Similarity weight:
0.76
Evidence:
0.27
Typical(
go to party
,
be used to socialize
)
⋁
Evidence:
0.56
¬ Typical(
go to party
,
causes eat drink and talk
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.97
Similarity weight:
1.00
Evidence:
0.78
Salient(
go to party
,
be used to socialize
)
⋁
Evidence:
0.27
¬ Typical(
go to party
,
be used to socialize
)
⋁
Evidence:
0.43
¬ Remarkable(
go to party
,
be used to socialize
)
Typical implies Plausible
0.47
Rule weight:
0.48
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.91
Plausible(
go to party
,
be used to socialize
)
⋁
Evidence:
0.27
¬ Typical(
go to party
,
be used to socialize
)