go to party: be used to socialize

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to socialize 1.00
be used to socialization 0.78
be used to relax 0.77
causes eat drink and talk 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.91
Plausible(go to party, be used to socialize)
Evidence: 0.78
¬ Salient(go to party, be used to socialize)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.91
Plausible(go to party, be used to socialize)
Evidence: 0.91
¬ Plausible(go to party, be used to socialization)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.91
Plausible(go to party, be used to socialize)
Evidence: 0.66
¬ Plausible(go to party, causes eat drink and talk)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.91
Plausible(go to party, be used to socialize)
Evidence: 0.85
¬ Plausible(go to party, be used to relax)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.78
Salient(go to party, be used to socialize)
Evidence: 0.43
¬ Salient(go to party, causes eat drink and talk)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.78
Salient(go to party, be used to socialize)
Evidence: 0.68
¬ Salient(go to party, be used to relax)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.78
Salient(go to party, be used to socialize)
Evidence: 0.78
¬ Salient(go to party, be used to socialization)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.43
Remarkable(go to party, be used to socialize)
Evidence: 0.34
¬ Remarkable(go to party, be used to socialization)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.27
Typical(go to party, be used to socialize)
Evidence: 0.27
¬ Typical(go to party, be used to socialization)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.43
Remarkable(go to party, be used to socialize)
Evidence: 0.37
¬ Remarkable(go to party, be used to relax)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.27
Typical(go to party, be used to socialize)
Evidence: 0.38
¬ Typical(go to party, be used to relax)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.43
Remarkable(go to party, be used to socialize)
Evidence: 0.73
¬ Remarkable(go to party, causes eat drink and talk)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.27
Typical(go to party, be used to socialize)
Evidence: 0.56
¬ Typical(go to party, causes eat drink and talk)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.78
Salient(go to party, be used to socialize)
Evidence: 0.27
¬ Typical(go to party, be used to socialize)
Evidence: 0.43
¬ Remarkable(go to party, be used to socialize)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.91
Plausible(go to party, be used to socialize)
Evidence: 0.27
¬ Typical(go to party, be used to socialize)