go to party: requires put on nice clothe

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires put on nice clothe 1.00
requires proper clothe 0.84
requires be wear clothe 0.84
requires get dress fancy 0.79
requires get dress up 0.79
be used to hang out 0.77
requires get dress 0.77
requires get ready 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.67
Plausible(go to party, requires put on nice clothe)
Evidence: 0.38
¬ Salient(go to party, requires put on nice clothe)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.61
Typical(go to party, requires put on nice clothe)
Evidence: 0.37
¬ Typical(go to party, requires be wear clothe)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.61
Typical(go to party, requires put on nice clothe)
Evidence: 0.20
¬ Typical(go to party, requires get ready)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.61
Typical(go to party, requires put on nice clothe)
Evidence: 0.35
¬ Typical(go to party, be used to hang out)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.55
Remarkable(go to party, requires put on nice clothe)
Evidence: 0.35
¬ Remarkable(go to party, be used to hang out)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.67
Plausible(go to party, requires put on nice clothe)
Evidence: 0.60
¬ Plausible(go to party, requires get dress fancy)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.61
Typical(go to party, requires put on nice clothe)
Evidence: 0.53
¬ Typical(go to party, requires get dress up)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.67
Plausible(go to party, requires put on nice clothe)
Evidence: 0.83
¬ Plausible(go to party, requires be wear clothe)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.55
Remarkable(go to party, requires put on nice clothe)
Evidence: 0.61
¬ Remarkable(go to party, requires be wear clothe)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.67
Plausible(go to party, requires put on nice clothe)
Evidence: 0.68
¬ Plausible(go to party, requires get dress up)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.61
Typical(go to party, requires put on nice clothe)
Evidence: 0.55
¬ Typical(go to party, requires get dress)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.67
Plausible(go to party, requires put on nice clothe)
Evidence: 0.67
¬ Plausible(go to party, requires get dress)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.61
Typical(go to party, requires put on nice clothe)
Evidence: 0.62
¬ Typical(go to party, requires get dress fancy)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.38
Salient(go to party, requires put on nice clothe)
Evidence: 0.43
¬ Salient(go to party, requires get dress fancy)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.38
Salient(go to party, requires put on nice clothe)
Evidence: 0.44
¬ Salient(go to party, requires get dress up)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.38
Salient(go to party, requires put on nice clothe)
Evidence: 0.45
¬ Salient(go to party, requires get dress)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.67
Plausible(go to party, requires put on nice clothe)
Evidence: 0.87
¬ Plausible(go to party, be used to hang out)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.55
Remarkable(go to party, requires put on nice clothe)
Evidence: 0.62
¬ Remarkable(go to party, requires get ready)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.55
Remarkable(go to party, requires put on nice clothe)
Evidence: 0.70
¬ Remarkable(go to party, requires get dress fancy)
0.46
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.84
Evidence: 0.38
Salient(go to party, requires put on nice clothe)
Evidence: 0.59
¬ Salient(go to party, requires be wear clothe)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.55
Remarkable(go to party, requires put on nice clothe)
Evidence: 0.69
¬ Remarkable(go to party, requires get dress)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.55
Remarkable(go to party, requires put on nice clothe)
Evidence: 0.74
¬ Remarkable(go to party, requires get dress up)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.67
Plausible(go to party, requires put on nice clothe)
Evidence: 0.93
¬ Plausible(go to party, requires get ready)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.38
Salient(go to party, requires put on nice clothe)
Evidence: 0.73
¬ Salient(go to party, be used to hang out)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.75
Evidence: 0.38
Salient(go to party, requires put on nice clothe)
Evidence: 0.79
¬ Salient(go to party, requires get ready)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.38
Salient(go to party, requires put on nice clothe)
Evidence: 0.61
¬ Typical(go to party, requires put on nice clothe)
Evidence: 0.55
¬ Remarkable(go to party, requires put on nice clothe)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.67
Plausible(go to party, requires put on nice clothe)
Evidence: 0.61
¬ Typical(go to party, requires put on nice clothe)