go to play: be motivated by experience drama of scenario

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by experience drama of scenario 1.00
be motivated by you enjoy drama 0.85
requires take interest in drama 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.28
Plausible(go to play, be motivated by experience drama of scenario)
Evidence: 0.36
¬ Salient(go to play, be motivated by experience drama of scenario)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.97
Typical(go to play, be motivated by experience drama of scenario)
Evidence: 0.48
¬ Typical(go to play, be motivated by you enjoy drama)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.97
Typical(go to play, be motivated by experience drama of scenario)
Evidence: 0.73
¬ Typical(go to play, requires take interest in drama)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.34
Remarkable(go to play, be motivated by experience drama of scenario)
Evidence: 0.39
¬ Remarkable(go to play, requires take interest in drama)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.85
Evidence: 0.36
Salient(go to play, be motivated by experience drama of scenario)
Evidence: 0.50
¬ Salient(go to play, be motivated by you enjoy drama)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.83
Evidence: 0.36
Salient(go to play, be motivated by experience drama of scenario)
Evidence: 0.49
¬ Salient(go to play, requires take interest in drama)
0.42
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.28
Plausible(go to play, be motivated by experience drama of scenario)
Evidence: 0.57
¬ Plausible(go to play, requires take interest in drama)
0.37
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.85
Evidence: 0.28
Plausible(go to play, be motivated by experience drama of scenario)
Evidence: 0.69
¬ Plausible(go to play, be motivated by you enjoy drama)
0.35
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.85
Evidence: 0.34
Remarkable(go to play, be motivated by experience drama of scenario)
Evidence: 0.78
¬ Remarkable(go to play, be motivated by you enjoy drama)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.36
Salient(go to play, be motivated by experience drama of scenario)
Evidence: 0.97
¬ Typical(go to play, be motivated by experience drama of scenario)
Evidence: 0.34
¬ Remarkable(go to play, be motivated by experience drama of scenario)

Typical implies Plausible

0.15
Rule weight: 0.48
Evidence weight: 0.30
Similarity weight: 1.00
Evidence: 0.28
Plausible(go to play, be motivated by experience drama of scenario)
Evidence: 0.97
¬ Typical(go to play, be motivated by experience drama of scenario)