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go to play
:
be motivated by experience drama of scenario
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be motivated by experience drama of scenario
1.00
be motivated by you enjoy drama
0.85
requires take interest in drama
0.83
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.21
Rule weight:
0.28
Evidence weight:
0.74
Similarity weight:
1.00
Evidence:
0.28
Plausible(
go to play
,
be motivated by experience drama of scenario
)
⋁
Evidence:
0.36
¬ Salient(
go to play
,
be motivated by experience drama of scenario
)
Similarity expansion
0.71
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.85
Evidence:
0.97
Typical(
go to play
,
be motivated by experience drama of scenario
)
⋁
Evidence:
0.48
¬ Typical(
go to play
,
be motivated by you enjoy drama
)
0.69
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.83
Evidence:
0.97
Typical(
go to play
,
be motivated by experience drama of scenario
)
⋁
Evidence:
0.73
¬ Typical(
go to play
,
requires take interest in drama
)
0.53
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.83
Evidence:
0.34
Remarkable(
go to play
,
be motivated by experience drama of scenario
)
⋁
Evidence:
0.39
¬ Remarkable(
go to play
,
requires take interest in drama
)
0.49
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.85
Evidence:
0.36
Salient(
go to play
,
be motivated by experience drama of scenario
)
⋁
Evidence:
0.50
¬ Salient(
go to play
,
be motivated by you enjoy drama
)
0.49
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.83
Evidence:
0.36
Salient(
go to play
,
be motivated by experience drama of scenario
)
⋁
Evidence:
0.49
¬ Salient(
go to play
,
requires take interest in drama
)
0.42
Rule weight:
0.85
Evidence weight:
0.59
Similarity weight:
0.83
Evidence:
0.28
Plausible(
go to play
,
be motivated by experience drama of scenario
)
⋁
Evidence:
0.57
¬ Plausible(
go to play
,
requires take interest in drama
)
0.37
Rule weight:
0.85
Evidence weight:
0.50
Similarity weight:
0.85
Evidence:
0.28
Plausible(
go to play
,
be motivated by experience drama of scenario
)
⋁
Evidence:
0.69
¬ Plausible(
go to play
,
be motivated by you enjoy drama
)
0.35
Rule weight:
0.85
Evidence weight:
0.49
Similarity weight:
0.85
Evidence:
0.34
Remarkable(
go to play
,
be motivated by experience drama of scenario
)
⋁
Evidence:
0.78
¬ Remarkable(
go to play
,
be motivated by you enjoy drama
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.79
Similarity weight:
1.00
Evidence:
0.36
Salient(
go to play
,
be motivated by experience drama of scenario
)
⋁
Evidence:
0.97
¬ Typical(
go to play
,
be motivated by experience drama of scenario
)
⋁
Evidence:
0.34
¬ Remarkable(
go to play
,
be motivated by experience drama of scenario
)
Typical implies Plausible
0.15
Rule weight:
0.48
Evidence weight:
0.30
Similarity weight:
1.00
Evidence:
0.28
Plausible(
go to play
,
be motivated by experience drama of scenario
)
⋁
Evidence:
0.97
¬ Typical(
go to play
,
be motivated by experience drama of scenario
)