go to play: requires watch actor

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires watch actor 1.00
causes see actor 0.93
causes see actor act 0.90
be motivated by you like actor 0.89
be used to watch dramatic performance by actor 0.85
be used to watch friend act 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.85
Plausible(go to play, requires watch actor)
Evidence: 0.63
¬ Salient(go to play, requires watch actor)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.85
Plausible(go to play, requires watch actor)
Evidence: 0.52
¬ Plausible(go to play, causes see actor)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.85
Plausible(go to play, requires watch actor)
Evidence: 0.58
¬ Plausible(go to play, causes see actor act)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.85
Plausible(go to play, requires watch actor)
Evidence: 0.65
¬ Plausible(go to play, be motivated by you like actor)
0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.63
Salient(go to play, requires watch actor)
Evidence: 0.37
¬ Salient(go to play, causes see actor)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.85
Plausible(go to play, requires watch actor)
Evidence: 0.39
¬ Plausible(go to play, be used to watch dramatic performance by actor)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.63
Salient(go to play, requires watch actor)
Evidence: 0.37
¬ Salient(go to play, causes see actor act)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.63
Salient(go to play, requires watch actor)
Evidence: 0.34
¬ Salient(go to play, be used to watch dramatic performance by actor)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.63
Salient(go to play, requires watch actor)
Evidence: 0.47
¬ Salient(go to play, be motivated by you like actor)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.85
Plausible(go to play, requires watch actor)
Evidence: 0.57
¬ Plausible(go to play, be used to watch friend act)
0.60
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.93
Evidence: 0.43
Remarkable(go to play, requires watch actor)
Evidence: 0.43
¬ Remarkable(go to play, causes see actor)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.63
Salient(go to play, requires watch actor)
Evidence: 0.36
¬ Salient(go to play, be used to watch friend act)
0.51
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.90
Evidence: 0.43
Remarkable(go to play, requires watch actor)
Evidence: 0.59
¬ Remarkable(go to play, causes see actor act)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.43
Remarkable(go to play, requires watch actor)
Evidence: 0.54
¬ Remarkable(go to play, be used to watch dramatic performance by actor)
0.49
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.89
Evidence: 0.36
Typical(go to play, requires watch actor)
Evidence: 0.56
¬ Typical(go to play, be motivated by you like actor)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.43
Remarkable(go to play, requires watch actor)
Evidence: 0.57
¬ Remarkable(go to play, be used to watch friend act)
0.45
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.89
Evidence: 0.43
Remarkable(go to play, requires watch actor)
Evidence: 0.72
¬ Remarkable(go to play, be motivated by you like actor)
0.44
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.90
Evidence: 0.36
Typical(go to play, requires watch actor)
Evidence: 0.66
¬ Typical(go to play, causes see actor act)
0.40
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.93
Evidence: 0.36
Typical(go to play, requires watch actor)
Evidence: 0.77
¬ Typical(go to play, causes see actor)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.36
Typical(go to play, requires watch actor)
Evidence: 0.69
¬ Typical(go to play, be used to watch friend act)
0.33
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.85
Evidence: 0.36
Typical(go to play, requires watch actor)
Evidence: 0.86
¬ Typical(go to play, be used to watch dramatic performance by actor)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.63
Salient(go to play, requires watch actor)
Evidence: 0.36
¬ Typical(go to play, requires watch actor)
Evidence: 0.43
¬ Remarkable(go to play, requires watch actor)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.85
Plausible(go to play, requires watch actor)
Evidence: 0.36
¬ Typical(go to play, requires watch actor)