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go to restaurant
:
be used to entertain friend
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to entertain friend
1.00
be used to meet friend
0.83
causes you could meet friend
0.78
causes wife to stop cook
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.22
Rule weight:
0.28
Evidence weight:
0.80
Similarity weight:
1.00
Evidence:
0.49
Plausible(
go to restaurant
,
be used to entertain friend
)
⋁
Evidence:
0.40
¬ Salient(
go to restaurant
,
be used to entertain friend
)
Similarity expansion
0.66
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.83
Evidence:
0.91
Typical(
go to restaurant
,
be used to entertain friend
)
⋁
Evidence:
0.76
¬ Typical(
go to restaurant
,
be used to meet friend
)
0.65
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.78
Evidence:
0.91
Typical(
go to restaurant
,
be used to entertain friend
)
⋁
Evidence:
0.36
¬ Typical(
go to restaurant
,
causes you could meet friend
)
0.59
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.75
Evidence:
0.91
Typical(
go to restaurant
,
be used to entertain friend
)
⋁
Evidence:
0.90
¬ Typical(
go to restaurant
,
causes wife to stop cook
)
0.54
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.75
Evidence:
0.40
Salient(
go to restaurant
,
be used to entertain friend
)
⋁
Evidence:
0.26
¬ Salient(
go to restaurant
,
causes wife to stop cook
)
0.54
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.83
Evidence:
0.40
Salient(
go to restaurant
,
be used to entertain friend
)
⋁
Evidence:
0.40
¬ Salient(
go to restaurant
,
be used to meet friend
)
0.52
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.75
Evidence:
0.31
Remarkable(
go to restaurant
,
be used to entertain friend
)
⋁
Evidence:
0.27
¬ Remarkable(
go to restaurant
,
causes wife to stop cook
)
0.50
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.83
Evidence:
0.49
Plausible(
go to restaurant
,
be used to entertain friend
)
⋁
Evidence:
0.59
¬ Plausible(
go to restaurant
,
be used to meet friend
)
0.48
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.83
Evidence:
0.31
Remarkable(
go to restaurant
,
be used to entertain friend
)
⋁
Evidence:
0.46
¬ Remarkable(
go to restaurant
,
be used to meet friend
)
0.47
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.75
Evidence:
0.49
Plausible(
go to restaurant
,
be used to entertain friend
)
⋁
Evidence:
0.53
¬ Plausible(
go to restaurant
,
causes wife to stop cook
)
0.46
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.78
Evidence:
0.40
Salient(
go to restaurant
,
be used to entertain friend
)
⋁
Evidence:
0.52
¬ Salient(
go to restaurant
,
causes you could meet friend
)
0.39
Rule weight:
0.85
Evidence weight:
0.59
Similarity weight:
0.78
Evidence:
0.49
Plausible(
go to restaurant
,
be used to entertain friend
)
⋁
Evidence:
0.81
¬ Plausible(
go to restaurant
,
causes you could meet friend
)
0.27
Rule weight:
0.85
Evidence weight:
0.41
Similarity weight:
0.78
Evidence:
0.31
Remarkable(
go to restaurant
,
be used to entertain friend
)
⋁
Evidence:
0.85
¬ Remarkable(
go to restaurant
,
causes you could meet friend
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.83
Similarity weight:
1.00
Evidence:
0.40
Salient(
go to restaurant
,
be used to entertain friend
)
⋁
Evidence:
0.91
¬ Typical(
go to restaurant
,
be used to entertain friend
)
⋁
Evidence:
0.31
¬ Remarkable(
go to restaurant
,
be used to entertain friend
)
Typical implies Plausible
0.26
Rule weight:
0.48
Evidence weight:
0.54
Similarity weight:
1.00
Evidence:
0.49
Plausible(
go to restaurant
,
be used to entertain friend
)
⋁
Evidence:
0.91
¬ Typical(
go to restaurant
,
be used to entertain friend
)