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go to restaurant
:
be used to get drunk
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to get drunk
1.00
requires booze
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.22
Rule weight:
0.28
Evidence weight:
0.77
Similarity weight:
1.00
Evidence:
0.36
Plausible(
go to restaurant
,
be used to get drunk
)
⋁
Evidence:
0.36
¬ Salient(
go to restaurant
,
be used to get drunk
)
Similarity expansion
0.64
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.77
Evidence:
0.98
Typical(
go to restaurant
,
be used to get drunk
)
⋁
Evidence:
0.87
¬ Typical(
go to restaurant
,
requires booze
)
0.54
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.77
Evidence:
0.28
Remarkable(
go to restaurant
,
be used to get drunk
)
⋁
Evidence:
0.24
¬ Remarkable(
go to restaurant
,
requires booze
)
0.48
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.77
Evidence:
0.36
Salient(
go to restaurant
,
be used to get drunk
)
⋁
Evidence:
0.42
¬ Salient(
go to restaurant
,
requires booze
)
0.42
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.77
Evidence:
0.36
Plausible(
go to restaurant
,
be used to get drunk
)
⋁
Evidence:
0.57
¬ Plausible(
go to restaurant
,
requires booze
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.83
Similarity weight:
1.00
Evidence:
0.36
Salient(
go to restaurant
,
be used to get drunk
)
⋁
Evidence:
0.98
¬ Typical(
go to restaurant
,
be used to get drunk
)
⋁
Evidence:
0.28
¬ Remarkable(
go to restaurant
,
be used to get drunk
)
Typical implies Plausible
0.18
Rule weight:
0.48
Evidence weight:
0.38
Similarity weight:
1.00
Evidence:
0.36
Plausible(
go to restaurant
,
be used to get drunk
)
⋁
Evidence:
0.98
¬ Typical(
go to restaurant
,
be used to get drunk
)