go to restaurant: be used to get drunk

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get drunk 1.00
requires booze 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.36
Plausible(go to restaurant, be used to get drunk)
Evidence: 0.36
¬ Salient(go to restaurant, be used to get drunk)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.98
Typical(go to restaurant, be used to get drunk)
Evidence: 0.87
¬ Typical(go to restaurant, requires booze)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.28
Remarkable(go to restaurant, be used to get drunk)
Evidence: 0.24
¬ Remarkable(go to restaurant, requires booze)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.36
Salient(go to restaurant, be used to get drunk)
Evidence: 0.42
¬ Salient(go to restaurant, requires booze)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.36
Plausible(go to restaurant, be used to get drunk)
Evidence: 0.57
¬ Plausible(go to restaurant, requires booze)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.36
Salient(go to restaurant, be used to get drunk)
Evidence: 0.98
¬ Typical(go to restaurant, be used to get drunk)
Evidence: 0.28
¬ Remarkable(go to restaurant, be used to get drunk)

Typical implies Plausible

0.18
Rule weight: 0.48
Evidence weight: 0.38
Similarity weight: 1.00
Evidence: 0.36
Plausible(go to restaurant, be used to get drunk)
Evidence: 0.98
¬ Typical(go to restaurant, be used to get drunk)