go to sport event: requires time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires time 1.00
requires check newspaper for time 0.77
requires at least get hand job 0.77
causes waste your time 0.76
be used to spend time with friend 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.83
Plausible(go to sport event, requires time)
Evidence: 0.63
¬ Salient(go to sport event, requires time)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.59
Remarkable(go to sport event, requires time)
Evidence: 0.16
¬ Remarkable(go to sport event, causes waste your time)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.63
Salient(go to sport event, requires time)
Evidence: 0.22
¬ Salient(go to sport event, causes waste your time)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.83
Plausible(go to sport event, requires time)
Evidence: 0.51
¬ Plausible(go to sport event, be used to spend time with friend)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.83
Plausible(go to sport event, requires time)
Evidence: 0.63
¬ Plausible(go to sport event, causes waste your time)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.39
Typical(go to sport event, requires time)
Evidence: 0.24
¬ Typical(go to sport event, requires at least get hand job)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.83
Plausible(go to sport event, requires time)
Evidence: 0.91
¬ Plausible(go to sport event, requires at least get hand job)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.63
Salient(go to sport event, requires time)
Evidence: 0.42
¬ Salient(go to sport event, be used to spend time with friend)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.59
Remarkable(go to sport event, requires time)
Evidence: 0.50
¬ Remarkable(go to sport event, be used to spend time with friend)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.63
Salient(go to sport event, requires time)
Evidence: 0.73
¬ Salient(go to sport event, requires at least get hand job)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.59
Remarkable(go to sport event, requires time)
Evidence: 0.68
¬ Remarkable(go to sport event, requires at least get hand job)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.39
Typical(go to sport event, requires time)
Evidence: 0.80
¬ Typical(go to sport event, be used to spend time with friend)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.39
Typical(go to sport event, requires time)
Evidence: 0.86
¬ Typical(go to sport event, causes waste your time)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.63
Salient(go to sport event, requires time)
Evidence: 0.39
¬ Typical(go to sport event, requires time)
Evidence: 0.59
¬ Remarkable(go to sport event, requires time)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.83
Plausible(go to sport event, requires time)
Evidence: 0.39
¬ Typical(go to sport event, requires time)